Aaron E. Lefohn
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
22
Venues
3
Active years
2003–2026
Best venue rank
A*
Where they publish
Papers
22 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | SIGGRAPH | Taming optimization variance in compact neural shading networks. | Benedikt Bitterli, Petrik Clarberg, Chris Cummings, Aaron E. Lefohn, Steve Marschner, Jan Novk, Fabrice Rousselle, Andrea Weidlich, Tizian Zeltner |
| 2025 | SIGGRAPH | An Introduction to Neural Shading. | Nat Duca, Yong He, Benedikt Bitterli, Chris Cummings, Alexey Bekin, Alexey Panteleev, Aaron E. Lefohn |
| 2019 | SIGGRAPH | Open problems in real-time rendering. | Natalya Tatarchuk, Aaron E. Lefohn |
| 2017 | SIGGRAPH | Open problems in real-time rendering. | Natalya Tatarchuk, Aaron E. Lefohn |
| 2016 | SIGGRAPH | Perceptually-based foveated virtual reality. | Anjul Patney, Joohwan Kim, Marco Salvi, Anton Kaplanyan, Chris Wyman, Nir Benty, Aaron E. Lefohn, David Luebke |
| 2015 | SIGGRAPH | Frontiers in real time rendering. | Natalya Tatarchuk, Aaron E. Lefohn |
| 2015 | SIGGRAPH | Frustum-traced irregular z-buffers: fast, sub-pixel accurate hard shadows. | Chris Wyman, Rama Hoetzlein, Aaron E. Lefohn |
| 2009 | SIGGRAPH | Beyond programmable shading (parts I and II). | Aaron E. Lefohn, Mike Houston, Johan Andersson, Ulf Assarsson, Cass W. Everitt, Kayvon Fatahalian, Theresa Foley, Justin Hensley, Paul Lalonde, David Luebke |
| 2008 | SIGGRAPH | Beyond programmable shading: fundamentals. | Aaron E. Lefohn, Mike Houston, Chas Boyd, Kayvon Fatahalian, Tom Forsyth, David Luebke, John D. Owens |
| 2008 | SIGGRAPH | Beyond programmable shading: in action. | Aaron E. Lefohn, Mike Houston, David Luebke, Jon Olick, Fabio Pellacini |
| 2008 | SIGGRAPH | Programmable graphics: the future of interactive rendering. | Matt Pharr, Aaron E. Lefohn, Craig E. Kolb, Paul Lalonde, Theresa Foley, Geoff Berry |
| 2007 | SIGGRAPH | GPGPU for raster graphics. | Aaron E. Lefohn |
| 2006 | SC | S07 - GPGPU: general-purpose computation on graphics hardware. | David P. Luebke, Mark J. Harris, Naga K. Govindaraju, Aaron E. Lefohn, Mike Houston, John D. Owens, Mark Segal, Matthew Papakipos, Ian Buck |
| 2005 | SIGGRAPH | Octree textures on graphics hardware. | Joe Kniss, Aaron E. Lefohn, Robert Strzodka, Shubhabrata Sengupta, John D. Owens |
| 2005 | SIGGRAPH | GPU memory model overview. | Aaron E. Lefohn |
| 2005 | SIGGRAPH | Glift: an abstraction for generic, efficient GPU data structures. | Aaron E. Lefohn |
| 2005 | SIGGRAPH | A dynamic adaptive multi-resolution GPU data structure: adaptive shadow maps, octree 3D paint, adaptive PDE solver. | Aaron E. Lefohn |
| 2005 | SIGGRAPH | A streaming narrow-band algorithm: interactive computation and visualization of level sets. | Aaron E. Lefohn, Joe Michael Kniss, Charles D. Hansen, Ross T. Whitaker |
| 2005 | SIGGRAPH | Dynamic adaptive shadow maps on graphics hardware. | Aaron E. Lefohn, Shubhabrata Sengupta, Joe Kniss, Robert Strzodka, John D. Owens |
| 2004 | SIGGRAPH | Real-time volume graphics. | Klaus Engel, Markus Hadwiger, Joe Michael Kniss, Aaron E. Lefohn, Christof Rezk-Salama, Daniel Weiskopf |
| 2004 | SIGGRAPH | GPGPU: general purpose computation on graphics hardware. | David Luebke, Mark J. Harris, Jens H. Krger, Timothy J. Purcell, Naga K. Govindaraju, Ian Buck, Cliff Woolley, Aaron E. Lefohn |
| 2003 | MICCAI | Interactive, GPU-Based Level Sets for 3D Segmentation. | Aaron E. Lefohn, Joshua E. Cates, Ross T. Whitaker |