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Adam M. Smith

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

35

Venues

9

Active years

2008–2025

Best venue rank

A*

Where they publish

Papers

35 indexed papers, newest first.

YearVenueTitleAuthors
2025FDGAnalytic Procgen with Composable Design Space Expressions.Ross Mawhorter, Adam M. Smith
2024FDGYou-Only-Randomize-Once: Shaping Statistical Properties in Constraint-based PCG.Jediah Katz, Bahar Bateni, Adam M. Smith
2024FDGAhead-of-time Compilation for Diverse Samplers of Constrained Design Spaces.Abdelrahman Madkour, Ross Mawhorter, Stacy Marsella, Adam M. Smith, Steven Holtzen
2024FDGComprehensive and Instantly Responsive Player Assistance using Binary Decision Diagrams.Ross Mawhorter, Adam M. Smith
2023FDGBetter Resemblance without Bigger Patterns: Making Context-sensitive Decisions in WFC.Bahar Bateni, Isaac Karth, Adam M. Smith
2023FDGPlayable Quotes for Game Boy Games.Jol Franusic, Kathleen Tuite, Adam M. Smith
2023FDGAutomated Testing in Super Metroid with Abstraction-Guided Exploration.Ross Mawhorter, Adam M. Smith
2022FDGThe Randomizer Community does Procedural Content Generation Research.Ross Mawhorter, Peter A. Mawhorter, Adam M. Smith
2021AAAIThe Undergraduate Games Corpus: A Dataset for Machine Perception of Interactive Media.Barrett R. Anderson, Adam M. Smith
2021FDGNeurosymbolic Map Generation with VQ-VAE and WFC.Isaac Karth, Batu Aytemiz, Ross Mawhorter, Adam M. Smith
2021FDGSoftlock Detection for Super Metroid with Computation Tree Logic.Ross Mawhorter, Adam M. Smith
2020AAAITeaching Game AI as an Undergraduate Course in Computational Media.Adam M. Smith, Daniel G. Shapiro
2020FDGA Diagnostic Taxonomy of Failure in Videogames.Batu Aytemiz, Adam M. Smith
2019AAAITaking the Scenic Route: Automatic Exploration for Videogames.Zeping Zhan, Batu Aytemiz, Adam M. Smith
2019FDGUnderstanding user needs in videogame moment retrieval.Barrett R. Anderson, Adam M. Smith
2019FDGAddressing the fundamental tension of PCGML with discriminative learning.Isaac Karth, Adam M. Smith
2019FDGRetrieving videogame moments with natural language queries.Xiaoxuan Zhang, Adam M. Smith
2018AAAIRetrieving Game States with Moment Vectors.Zeping Zhan, Adam M. Smith
2018FDGCrawling, indexing, and retrieving moments in videogames.Xiaoxuan Zhang, Zeping Zhan, Misha Holtz, Adam M. Smith
2018GECCOEvolving mario levels in the latent space of a deep convolutional generative adversarial network.Vanessa Volz, Jacob Schrum, Jialin Liu, Simon M. Lucas, Adam M. Smith, Sebastian Risi
2017FDGWaveFunctionCollapse is constraint solving in the wild.Isaac Karth, Adam M. Smith
2015CHIAutomatic Game Progression Design through Analysis of Solution Features.Eric Butler, Erik Andersen, Adam M. Smith, Sumit Gulwani, Zoran Popovic
2015FDGAI-based Games: Contrabot and What Did You Do?Michael Cook, Mirjam Eladhari, Adam M. Smith, Gillian Smith, Tommy Thompson, Julian Togelius, Alexander Zook
2015FDGAI-based Game Design Patterns.Mike Treanor, Alexander Zook, Mirjam P. Eladhari, Julian Togelius, Gillian Smith, Michael Cook, Tommy Thompson, Brian Magerko, John Levine, Adam M. Smith
2015IJCAIPersonalized Mathematical Word Problem Generation.Oleksandr Polozov, Eleanor O'Rourke, Adam M. Smith, Luke Zettlemoyer, Sumit Gulwani, Zoran Popovic
2013FDGQuantifying over play: Constraining undesirable solutions in puzzle design.Adam M. Smith, Eric Butler, Zoran Popovic
2013UISTA mixed-initiative tool for designing level progressions in games.Eric Butler, Adam M. Smith, Yun-En Liu, Zoran Popovic
2012FDGAnza Island: Novel Gameplay Using ASP.Kate Compton, Adam M. Smith, Michael Mateas
2012FDGA case study of expressively constrainable level design automation tools for a puzzle game.Adam M. Smith, Erik Andersen, Michael Mateas, Zoran Popovic
2011FDGTwo methods for voxel detail enhancement.Adam M. Smith
2011FDGAn inclusive view of player modeling.Adam M. Smith, Chris Lewis, Kenneth Hullet, Anne Sullivan
2010FDGReconstructing the world in 3D: bringing games with a purpose outdoors.Kathleen Tuite, Noah Snavely, Dun-Yu Hsiao, Adam M. Smith, Zoran Popovic
2010HCOMPReconstructing the world in 3D: bringing games with a purpose outdoors.Kathleen Tuite, Noah Snavely, Dun-Yu Hsiao, Adam M. Smith, Zoran Popovic
2009SACAn empirical study of incorporating cost into test suite reduction and prioritization.Adam M. Smith, Gregory M. Kapfhammer
2008COLTLearning Rotations.Adam M. Smith, Manfred K. Warmuth