Adam Summerville
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
9
Venues
4
Active years
2015–2021
Best venue rank
A*
Where they publish
Papers
9 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2021 | ICIDS | A Quantified Analysis of Bad News for Story Sifting Interfaces. | Ben Samuel, Adam Summerville, James Owen Ryan, Liz England |
| 2019 | AAAI | Model AI Assignments 2019. | Todd W. Neller, Raja Sooriamurthi, Michael Guerzhoy, Lisa Zhang, Paul G. Talaga, Christopher Archibald, Adam Summerville, Joseph C. Osborn, Cinjon Resnick, Avital Oliver, Surya Bhupatiraju, Kumar Krishna Agrawal, Nate Derbinsky, Elena Strange, Marion Neumann, Jonathan Chen, Zac Christensen, Michael Wollowski, Oscar Youngquist |
| 2018 | AAAI | Towards Inductive Logic Programming for Game Analysis: Leda. | Adam Summerville |
| 2017 | AAAI | What Does That ?-Block Do? Learning Latent Causal Affordances From Mario Play Traces. | Adam Summerville, Morteza Behrooz, Michael Mateas, Arnav Jhala |
| 2017 | FDG | Automatic mapping of NES games with mappy. | Joseph C. Osborn, Adam Summerville, Michael Mateas |
| 2017 | FDG | Understanding mario: an evaluation of design metrics for platformers. | Adam Summerville, Julian R. H. Mario, Sam Snodgrass, Santiago Ontan, Levi H. S. Lelis |
| 2017 | FDG | Mechanics automatically recognized via interactive observation: jumping. | Adam Summerville, Joseph C. Osborn, Christoffer Holmgrd, Daniel W. Zhang |
| 2017 | IJCAI | CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis. | Adam Summerville, Joseph C. Osborn, Michael Mateas |
| 2015 | FDG | The Learning of Zelda: Data-Driven Level Generation for Action Role Playing Games. | Adam Summerville, Morteza Behrooz, Michael Mateas, Arnav Jhala |