| 2026 | INFOCOM | Bandwidth Allocation Trade-Off for Information Freshness in Integrated Sensing, Communication and Computing. | Alessandro Buratto, Andrea Munari, Leonardo Badia |
| 2026 | PERCOM | Strategic Collaborative Uplink for Information Freshness in Rechargeable IoT Devices. | Alessandro Buratto, Armir Bujari, Leonardo Badia |
| 2026 | WCNC | Costs and Incentives for Data Owners to Participate in Federated Learning Seen Through Game Theory. | Abbas Zal, Alessandro Buratto, Thomas Marchioro, Leonardo Badia |
| 2025 | ISCC | Multitask Age of Federated Information via Game Theoretic Distributed Control. | Alessandro Buratto, Benedetta Picano, Leonardo Badia |
| 2025 | ISCC | Price of Anarchy for Green Digital Twin Enabled Logistics. | Manuele Favero, Chiara Schiavo, Alessandro Buratto, Leonardo Badia |
| 2025 | WoWMoM | DCP: a TCP-Inspired Method for Online Domain Adaptation under Dynamic Data Drift. | Alessandro Buratto, Marco Levorato, Leonardo Badia |
| 2024 | IWCMC | Strategic Cooperation in the Metaverse: A Game Theory Analysis with Age Of Information. | Manuele Favero, Chiara Schiavo, Lavinia Verzotto, Alessandro Buratto, Thomas Marchioro, Leonardo Badia |
| 2024 | WCNC | Massive Opportunistic Sensing with Limited Collaboration for Age of Information. | Alessandro Buratto, Leonardo Badia |
| 2021 | WiMob | Adversarial Jamming and Catching Games over AWGN Channels with Mobile Players. | Giovanni Perin, Alessandro Buratto, Nicol M. Anselmi, Shruti Wagle, Leonardo Badia |