| 2026 | FDG | Large Language Models for Behavior Trees Generation in Unreal Engine. | Axel Gerbeaud, Leo Lorcet, Loan Campan, Alexander Dockhorn, Florian Wolf, Aurelien Lherbier, Mal Addoum |
| 2026 | FDG | AURA: Automated Analysis and Reporting of Therapeutically Applied Table-top Role-Playing Games. | David Melhart, Alexander Dockhorn, Anders Drachen, Mette Elmose Andersen |
| 2026 | ICPR | From Gameplay Traces to Game Mechanics: Causal Induction with Large Language Models. | Mohit Jiwatode, Alexander Dockhorn, Bodo Rosenhahn |
| 2026 | REFSQ | Immersive and Enjoyable Explanations On Distinct Explainability Requirements in Games. | Jakob Droste, Ronja Fuchs, Hannah Deters, Martin Obaidi, Alexander Dockhorn, Kurt Schneider |
| 2024 | GECCO | AbstractSwarm Multi-Agent Logistics Competition: Multi-Agent Collaboration for Improving A Priori Unknown Logistics Scenarios. | Daan Apeldoorn, Alexander Dockhorn, Torsten Panholzer |
| 2023 | CEC | Genetic Assessment Agent for High-School Student and Machine Co-Learning Model Construction on Computational Intelligence Experience. | Chang-Shing Lee, Mei-Hui Wang, Chih-Yu Chen, Fu-Jie Yang, Alexander Dockhorn |
| 2023 | CEC | Evolutionary Optimization of Baba Is You Agents. | Christopher Olson, Lars Wagner, Alexander Dockhorn |
| 2021 | CEC | Portfolio Search and Optimization for General Strategy Game-Playing. | Alexander Dockhorn, Jorge Hurtado Grueso, Dominik Jeurissen, Linjie Xu, Diego Perez Liebana |
| 2019 | EUSFLAT | Fuzzy Multiset Clustering for Metagame Analysis. | Alexander Dockhorn, Tony Schwensfeier, Rudolf Kruse |
| 2018 | IPMU | Predicting Opponent Moves for Improving Hearthstone AI. | Alexander Dockhorn, Max Frick, nal Akkaya, Rudolf Kruse |
| 2014 | IPMU | Generating Events for Dynamic Social Network Simulations. | Pascal Held, Alexander Dockhorn, Rudolf Kruse |