| 2025 | HCI | Engaging Rural Communities in Co-design Through Game Making for New Types of Inclusive Value Co-creation. | Nicole Norris, Andrea Resmini, Dimitrios Gkouskos, Maya Hoveskog |
| 2025 | HCI | Towards a Design Taxonomy of AI Products and Services. | Simon Norris, Andrea Resmini, Jesper Lund, Susanne Lindberg |
| 2024 | NordiCHI | Tiny pop-up living labs: augmenting physical space to to facilitate co-design. | Katerina Cern, Ferran Altarriba Bertran, Svenja Keune, sa Sthl, Andrea Resmini, Jeanette Falk, Stephan Hruza |
| 2024 | NordiCHI | Explaining AI: Game making for a designerly exploration of challenges and opportunities of predictive technologies in public processes. | Bertil Lindenfalk, Simon Norris, Andrea Resmini |
| 2024 | NordiCHI | Co-Constructing Agency in Human-AI Interactions. | Yi Luo, Miriam Tedeschi, Dimitrios Gkouskos, Andrea Resmini |
| 2023 | HCI | Being Elsewhere: An Information Architecture Approach to the Design of a Sense of Presence in XR Environments. | Andrea Resmini, Bertil Lindenfalk, Jussi Jauhiainen |
| 2022 | HCI | The Dialectic Between System Space and Design Space - A Systems Thinking Approach to Addressing Complexity in the Design Process. | Bertil Lindenfalk, Andrea Resmini |
| 2021 | HCI | Using PLR Syntax to Map Experience-Based Digital/Physical Ecosystems for Strategic Systemic Change. | Andrea Resmini, Bertil Lindenfalk, Luca Simeone, David Drabble |
| 2020 | HCI | Read Ahoy - A Playful Digital-Physical Viking Experience to Engage Children in Finding and Reading Books. | Andrea Resmini, Bertil Lindenfalk |
| 2016 | MEDES | The architecture of cross-channel ecosystems: from convergence to experience. | Andrea Resmini, Flvia Lacerda |
| 2009 | MEDES | Information architecture for ubiquitous ecologies. | Andrea Resmini, Luca Rosati |