| 2025 | HCI | A Cartography of Portuguese Feminisms: Memory as Resistance, Mapping as Mobilisation. | Andreia Pinto de Sousa, Ana Sofa Pereira, Clia Taborda Silva, Carla Cerqueira, Irina Drofa |
| 2024 | HCI | Poptoys: Playing and Tradition to Promote Intergenerational Experiences Through a Digital App. | Viviane Peaibes, Andreia Pinto de Sousa, Rute Mata Joo |
| 2024 | HCI | It's not by Accident! It's by Design. Design Methods to Reach (Inter)generational Perspective. | Andreia Pinto de Sousa, Teresa Sofia Castro |
| 2023 | HCI | Designing a Multimodal Application for People with Brain Injuries to Manage Their Daily Routine: A User-Centered Approach. | Bruno Giesteira, Andreia Pinto de Sousa, Tiago Salgueiro dos Santos, Carolina Vaz-Pires |
| 2023 | HCI | YouNDigital: A Multidisciplinary Co-creation Strategy to Define Audiences, Users, and Contexts of Use of a Digital Newsroom. | Andreia Pinto de Sousa, Margarida Maneta, Teresa Sofia Castro, Mafalda Marinho, Maria Jos Brites |
| 2022 | HCI | VR for Rehabilitation: The Therapist Interaction and Experience. | Ana Ferreira, Alena Hanchar, Vitria Menezes, Bruno Giesteira, Cludia Quaresma, Susana Pestana, Andreia Pinto de Sousa, Pedro Neves, Micaela Fonseca |
| 2022 | HCI | Girls4Cyber: A Game to Promote Awareness and Innovation in Cybersecurity. | Ana Ferreira, Silvana Oliveira, Viviane Peaibes, Bruno Giesteira, Andreia Pinto de Sousa |