| 2025 | SIGGRAPH | An Introduction to Quantum Computing. | Andrew S. Glassner |
| 2025 | SIGGRAPH | Introduction to the Fourier Transform. | Andrew S. Glassner |
| 2024 | SIGGRAPH | An Introduction to Quantum Computing. | Andrew S. Glassner |
| 2024 | SIGGRAPH | An Introduction to the Fourier Transform. | Andrew S. Glassner |
| 2023 | SIGGRAPH | An Introduction to Quantum Computing. | Andrew S. Glassner |
| 2020 | SIGGRAPH | ML/DL roundup. | Andrew S. Glassner |
| 2019 | SIGGRAPH | Deep learning: a crash course. | Andrew S. Glassner |
| 2019 | SiggraphA | Deep learning: a crash course. | Andrew S. Glassner |
| 2018 | SIGGRAPH | Deep learning: a crash course. | Andrew S. Glassner |
| 2013 | SIGGRAPH | Introduction to computer graphics. | Andrew S. Glassner |
| 2009 | SIGGRAPH | Introduction to computer graphics. | Andrew S. Glassner |
| 2008 | SIGGRAPH | An introduction to modeling. | Andrew S. Glassner |
| 2007 | SIGGRAPH | Introduction to SIGGRAPH and computer graphics. | Mike Bailey, Andrew S. Glassner |
| 2006 | SIGGRAPH | Recreational computer graphics. | Andrew S. Glassner |
| 2005 | SIGGRAPH | Quantum computing. | Andrew S. Glassner |
| 2004 | SIGGRAPH | Introduction to computer graphics. | Mike Bailey, Andrew S. Glassner |
| 2002 | SIGGRAPH | The future of computer graphics: an enabling technology? | David S. Ebert, Bill Buxton, Patricia Davies, Elliot K. Fishman, Andrew S. Glassner |
| 1999 | CGI | Active Storytelling. | Andrew S. Glassner |
| 1999 | SIGGRAPH | Fiction 2000: technology, tradition, and the essence of story. | Andrew S. Glassner, Turner Whitted |
| 1998 | CHI | Constructing community in cyberspace. | Mary B. Williamson, Andrew S. Glassner, Margaret McLaughlin, Cheryl Chase, Marc Smith |
| 1998 | SIGGRAPH | Jury statement. | Andrew S. Glassner |
| 1998 | UIST | Artists and Technologists Working Together (Panel). | Jon Meyer, Loretta Staples, Scott L. Minneman, Michael Naimark, Andrew S. Glassner |
| 1996 | SIGGRAPH | Chicken crossing. | Andrew S. Glassner |
| 1986 | SIGGRAPH | Adaptive precision in texture mapping. | Andrew S. Glassner |