| 2022 | CHI | Where Should We Put It? Layout and Placement Strategies of Documents in Augmented Reality for Collaborative Sensemaking. | Weizhou Luo, Anke Lehmann, Hjalmar Widengren, Raimund Dachselt |
| 2021 | CHI | MIRIA: A Mixed Reality Toolkit for the In-Situ Visualization and Analysis of Spatio-Temporal Interaction Data. | Wolfgang Bschel, Anke Lehmann, Raimund Dachselt |
| 2021 | CHI | Investigating Document Layout and Placement Strategies for Collaborative Sensemaking in Augmented Reality. | Weizhou Luo, Anke Lehmann, Yushan Yang, Raimund Dachselt |
| 2015 | Interact | Evaluation of Distance-Aware Bimanual Manipulation Techniques for Large High-Resolution Displays. | Anke Lehmann, Oliver G. Staadt |
| 2014 | HCI | Towards an Interaction Concept for Efficient Control of Cyber-Physical Systems. | Ingo Keller, Anke Lehmann, Martin Franke, Thomas Schlegel |
| 2011 | ISVC | Physical Navigation to Support Graph Exploration on a Large High-Resolution Display. | Anke Lehmann, Heidrun Schumann, Oliver G. Staadt, Christian Tominski |
| 2010 | EGVE | The Extended Window Metaphor for Large High-Resolution Displays. | Malte Willert, Stephan Ohl, Anke Lehmann, Oliver G. Staadt |
| 2009 | TEI | HorseIO - virtual riding lessons with a low-cost tangible horse interface. | Gundula Drries, Christian Geiger, Anke Lehmann, Andrea Wegstein |
| 2008 | TEI | HYUI: a visual framework for prototyping hybrid user interfaces. | Christian Geiger, Robin Fritze, Anke Lehmann, Jrg Stcklein |