| 2026 | ICCBR | Knowledge-Guided Generative Adaptation in Case-Based Reasoning for Automatic Art Exhibition Generation. | Jorge Lpez-Varela, Javier Vega Domnguez, Beln Daz-Agudo, Juan A. Recio-Garca, Antonio A. Snchez-Ruiz |
| 2026 | ICCBR | Exploring Embedding Spaces for Case-Based Reasoning: Geometry, Coherence, and Human Alignment. | Antonio A. Snchez-Ruiz |
| 2025 | ICCBR | Analyzing the Similarity Learned by a Siamese Network with Contrastive Loss on the MNIST Dataset. | Antonio A. Snchez-Ruiz |
| 2024 | ICCBR | Experiential Questioning for VQA. | Ruben Gmez Blanco, Adrin Prez Peinador, Adrin Sanjuan Espejo, Antonio A. Snchez-Ruiz, Beln Daz-Agudo |
| 2023 | ICCBR | Retrieval of Similar Cases to Improve the Diagnosis of Diabetic Retinopathy. | lvaro Sanz-Ramos, Luis Ariza-Lpez, Cristina Montn-Gimnez, Antonio A. Snchez-Ruiz |
| 2021 | ICCBR | Explanations on Smart Stores. | Arturo Acuaviva Huertos, Inmaculada Prez Garbn, Beln Daz-Agudo, Antonio A. Snchez-Ruiz |
| 2021 | ICTAI | Interactive Explainable Case-Based Reasoning for Behavior Modelling in Videogames. | Maximiliano Miranda, Antonio A. Snchez-Ruiz, Federico Peinado |
| 2020 | ICCBR | Building Non-player Character Behaviors By Imitation Using Interactive Case-Based Reasoning. | Maximiliano Miranda, Antonio A. Snchez-Ruiz, Federico Peinado |
| 2019 | ICCBR | Towards Finding Flow in Tetris. | Diana Sofa Lora Ariza, Antonio A. Snchez-Ruiz, Pedro A. Gonzlez-Calero |
| 2019 | ICCBR | Towards Human-Like Bots Using Online Interactive Case-Based Reasoning. | Maximiliano Miranda, Antonio A. Snchez-Ruiz, Federico Peinado |
| 2019 | ICCBR | Workshop preface. | Antonio A. Snchez-Ruiz, Michael W. Floyd |
| 2018 | ICCBR | A CBR Approach for Imitating Human Playing Style in Ms. Pac-Man Video Game. | Maximiliano Miranda, Antonio A. Snchez-Ruiz, Federico Peinado |
| 2017 | ICCBR | Time Series and Case-Based Reasoning for an Intelligent Tetris Game. | Diana Sofa Lora Ariza, Antonio A. Snchez-Ruiz, Pedro A. Gonzlez-Calero |
| 2017 | ICCBR | Case-Based Recommendation for Online Judges Using Learning Itineraries. | Antonio A. Snchez-Ruiz, Guillermo Jimnez-Daz, Pedro Pablo Gmez-Martn, Marco Antonio Gmez-Martn |
| 2016 | DCAI | Betfunding: A Distributed Bounty-Based Crowdfunding Platform over Ethereum. | Viktor Jacynycz, Adrian Calvo, Samer Hassan, Antonio A. Snchez-Ruiz |
| 2016 | FlAIRS | Dynamic Difficulty Adjustment in Tetris. | Diana Lora, Antonio A. Snchez-Ruiz, Pedro A. Gonzlez-Calero, Marco Antonio Gmez-Martn |
| 2016 | ICCBR | Similarity Metrics from Social Network Analysis for Content Recommender Systems. | Guillermo Jimnez-Daz, Pedro Pablo Gmez-Martn, Marco Antonio Gmez-Martn, Antonio A. Snchez-Ruiz |
| 2015 | ICCBR | Calibrating a Metric for Similarity of Stories against Human Judgement. | Raquel Hervs, Antonio A. Snchez-Ruiz, Pablo Gervs, Carlos Len |
| 2015 | ICCBR | Predicting the Outcome of Small Battles in StarCraft. | Antonio A. Snchez-Ruiz |
| 2014 | ICCBR | Least Common Subsumer Trees for Plan Retrieval. | Antonio A. Snchez-Ruiz, Santiago Ontan |