| 2026 | CHI | Attention Nooks: Situated Frictions to Foster Intentional Technology Use. | Anup Sathya, Ken Nakagaki |
| 2026 | TEI | FocuShift: Actuated Intervention to Prevent Smartphone Overuse via Phone-Attached Shape-Changing Device. | Harrison Dong, Anup Sathya, Ken Nakagaki |
| 2026 | TEI | Attention-Preserving Tangible Interfaces: Using Physicality and Materiality to Preserve Attention in the Home. | Anup Sathya, Ken Nakagaki |
| 2026 | TEI | PopTuber: Discretely Reshaping High Resolution 3D Curves with "Serial Multistable" Tubes. | Willa Yunqi Yang, Yifan Zou, Anup Sathya, Ken Nakagaki |
| 2025 | UIST | Facilitating Longitudinal Interaction Studies of AI Systems. | Tao Long, Sitong Wang, milie Fabre, Tony Wang, Anup Sathya, Jason Wu, Savvas Dimitrios Petridis, Ding Li, Tuhin Chakrabarty, Yue Jiang, Jingyi Li, Tiffany Tseng, Ken Nakagaki, Qian Yang, Nikolas Martelaro, Jeffrey V. Nickerson, Lydia B. Chilton |
| 2025 | UIST | Shape n' Swarm: Hands-on, Shape-aware Generative Authoring with Swarm UI and LLMs. | Matthew Jeung, Anup Sathya, Wanli Qian, Steven Arellano, Luke Jimenez, Ken Nakagaki |
| 2024 | CHI | Attention Receipts: Utilizing the Materiality of Receipts to Improve Screen-time Reflection on YouTube. | Anup Sathya, Ken Nakagaki |
| 2024 | UIST | Game Jam with CARDinality: A Case Study of Exploring Play-based Interactive Applications. | Emilie Faracci, Aditya Retnanto, Anup Sathya, Ashlyn Sparrow, Ken Nakagaki |
| 2024 | UIST | SHAPE-IT: Exploring Text-to-Shape-Display for Generative Shape-Changing Behaviors with LLMs. | Wanli Qian, Chenfeng Gao, Anup Sathya, Ryo Suzuki, Ken Nakagaki |
| 2024 | UIST | CARDinality: Interactive Card-shaped Robots with Locomotion and Haptics using Vibration. | Aditya Retnanto, Emilie Faracci, Anup Sathya, Yukai Hung, Ken Nakagaki |
| 2022 | UIST | Fibercuit: Prototyping High-Resolution Flexible and Kirigami Circuits with a Fiber Laser Engraver. | Zeyu Yan, Anup Sathya, Sahra Yusuf, Jyh-Ming Lien, Huaishu Peng |
| 2021 | CHI | Towards On-the-wall Tangible Interaction: Using Walls as Interactive, Dynamic, and Responsive User Interface. | Zeyu Yan, Anup Sathya, Pedro Carvalho, Yongquan Hu, Annan Li, Huaishu Peng |