| 2021 | HCI | A Literature Review on a Neuro-Psychological Approach to Immersive Technology Research. | Guan Wang, Ayoung Suh |
| 2020 | HCI | Recommendation or Advertisement? The Influence of Advertising-Disclosure Language with Pictorial Types on Influencer Credibility and Consumers' Brand Attitudes. | Xinyi Deng, Mengjun Li, Ayoung Suh |
| 2020 | HCI | Exploring the Effects of Immersive Virtual Reality on Learning Outcomes: A Two-Path Model. | Yongqian Lin, Guan Wang, Ayoung Suh |
| 2020 | HCI | How Gamification Increases Learning Performance? Investigating the Role of Task Modularity. | Ayoung Suh, Mengjun Li |
| 2018 | CHI | Disorder or Driver?: The Effects of Nomophobia on Work-Related Outcomes in Organizations. | Guan Wang, Ayoung Suh |
| 2018 | HCI | Enhancing Audience Engagement Through Immersive 360-Degree Videos: An Experimental Study. | Ayoung Suh, Guan Wang, Wenying Gu, Christian Wagner |
| 2018 | HCI | The Effects of 360-Degree VR Videos on Audience Engagement: Evidence from the New York Times. | Guan Wang, Wenying Gu, Ayoung Suh |
| 2017 | HCI | Sharing Economy Versus Access Economy - A Critical Reflection on Social Interaction Between Peers. | Sophie Altrock, Ayoung Suh |
| 2017 | HCI | Who is with You? Integrating a Play Experience into Online Video Watching via Danmaku Technology. | Lili Liu, Ayoung Suh, Christian Wagner |
| 2017 | HCI | Understanding the Success of Pokmon Go: Impact of Immersion on Players' Continuance Intention. | Lili Liu, Christian Wagner, Ayoung Suh |
| 2017 | HCI | Beyond Hedonic Enjoyment: Conceptualizing Eudaimonic Motivation for Personal Informatics Technology Usage. | Ayoung Suh, Christy M. K. Cheung |
| 2017 | ICIS | Enhancing User Engagement through Enterprise Gamification: Identifying Motivational Affordances. | Ayoung Suh |
| 2016 | HCI | Investigating Communal Interactive Video Viewing Experiences Online. | Lili Liu, Ayoung Suh, Christian Wagner |
| 2016 | HCI | The Use of Wearable Technologies and Body Awareness: A Body-Tool Relationship Perspective. | Ayoung Suh, Ruohan Li, Lili Liu |
| 2016 | HCI | Explaining a Virtual Worker's Job Performance: The Role of Psychological Distance. | Ayoung Suh, Christian Wagner |
| 2015 | ICIS | Applying Game Design Elements in the Workplace. | Ayoung Suh |