| 2026 | HCI | Designing for Diversity: Age-Related Differences in Perceptions of Smart Home Product Inclusivity. | Carmen A. Van Ommen, Olivia Honan, Kailey Hrbek, Brandon D. Dreslin, Barbara S. Chaparro |
| 2025 | HCI | Exploring Device Usability: A Heuristic Evaluation of the Apple Vision Pro and Meta Quest 3. | Michelle Aros, Henry Arnold, Barbara S. Chaparro |
| 2025 | HCI | Understanding Pickleball: Player User Experience, Motivation, and Use of Technology by Age. | Barbara S. Chaparro, Christina Frederick-Recascino, Barbara Cazzolli, Abigail Threatt |
| 2025 | HCI | Design to Align: Understanding the Relationship Between Driver Mental Models and Automotive Human-Machine Interface Design. | Brandon D. Dreslin, Molly C. Mersinger, Michelle Aros, Juksana Mai Ngam, Taryn Williamson, Barbara S. Chaparro, Alex Chaparro |
| 2025 | HCI | Is This Tech for Me? Examining Perceived Inclusivity Among Older Adults. | Carmen A. Van Ommen, Joseph Roland Keebler, Barbara S. Chaparro |
| 2025 | HCI | Augmented and Mixed Reality Procedural Task Training Effectiveness and User Experience. | Emily Rickel, Barbara S. Chaparro |
| 2024 | HCI | Unraveling the Meta Quest 3: An Out-of-Box Experience of the Future of Mixed Reality Headsets. | Michelle Aros, Colton L. Tyger, Barbara S. Chaparro |
| 2024 | HCI | When Users Dislike Tech: Assessing Inclusivity and Common Themes with the PTPI Scale. | Carmen A. Van Ommen, Brandon D. Dreslin, Joseph Roland Keebler, Barbara S. Chaparro |
| 2023 | HCI | SAFERent: Design of a Driver Training Application for Adaptive Cruise Control (ACC). | Molly Mersinger, Shivani Patel, Jenna Korentsides, Elaine Choy, Stephen Woods, Barbara S. Chaparro, Alex Chaparro |
| 2023 | HCI | Validation of the PTPI Scale for Technology Products Among Users with Disabilities. | Carmen A. Van Ommen, Barbara S. Chaparro, Joseph Roland Keebler, Sanjay Batra, Mei Lu |
| 2022 | CHI | Numeric Forced Rank: A Lightweight Method for Comparison and Decision-making: A lightweight method for comparison and decision-making. | Erin Gannon, Barbara S. Chaparro |
| 2022 | HCI | The Development and Validation of an Augmented and Mixed Reality Usability Heuristic Checklist. | Jessyca L. Derby, Barbara S. Chaparro |
| 2022 | HCI | Exploring Video Game Satisfaction of Gamers with Disabilities. | Carmen A. Van Ommen, Barbara S. Chaparro |
| 2022 | HCI | To Dot or Not to Dot: The Effect of Instruction Design on Smart Home Device Set-Up for Older Adults. | Shivani Patel, Elaine Choy, Paige Lawton, Jade Lovell, Barbara S. Chaparro, Alex Chaparro |
| 2022 | HCI | Typing in Mid Air: Assessing One- and Two-Handed Text Input Methods of the Microsoft HoloLens 2. | Emily Rickel, Kelly Harris, Erika Mandile, Anthony Pagliari, Jessyca L. Derby, Barbara S. Chaparro |
| 2020 | HCI | Use of Augmented Reality by Older Adults. | Jessyca L. Derby, Barbara S. Chaparro |
| 2020 | HCI | Assessing Alternative Text Presentation and Tablet Device Usage for Low Vision Leisure Reading. | Erin Gannon, Laura Walker, Alex Chaparro, Barbara S. Chaparro |
| 2015 | HCI | A Comparison of Gaze-Based and Gesture-Based Input for a Point-and-Click Task. | Dominic Canare, Barbara S. Chaparro, Jibo He |
| 2015 | HCI | Is Touch-Based Text Input Practical for a Smartwatch? | Barbara S. Chaparro, Jibo He, Colton J. Turner, Kirsten Turner |
| 2015 | HCI | An Investigation of the Usability and Desirability of Health and Fitness-Tracking Devices. | Ashton Pfannenstiel, Barbara S. Chaparro |
| 2015 | HCI | Can You Judge a Video Game by Its Cover? - An Exploration of Subjective Impressions and Viewing Patterns. | Mikki Hoang Phan, Jibo He, Barbara S. Chaparro |