| 2024 | CHI | Board Games as a Research Method: A Case Study on Research Game Design and Use in Studying Algorithmic Mediation. | Luciana Monteiro Krebs, David Geerts, Kevin Sanders, Sonia Elisa Caregnato, Bieke Zaman |
| 2021 | CHI | Disentangling the Motivational Pathways of Recreational Esports Gamblers: A Laddering Study. | Maarten Denoo, Niels Bibert, Bieke Zaman |
| 2019 | OZCHI | The Shanzhai City. | Teis De Greve, Bieke Zaman, Jessica Schoffelen |
| 2018 | CHI | Uses and Gratifications of Initiating Use of Gamified Learning Platforms. | Rob van Roy, Sebastian Deterding, Bieke Zaman |
| 2017 | ECSCW | Parental controls: reimagining technologies for parent-child interaction. | Marije Nouwen, Nassim Jafarinaimi, Bieke Zaman |
| 2016 | NordiCHI | Informing Content-driven Design of Computer Programming Games: a Problems Analysis and a Game Review. | Lieve Laporte, Bieke Zaman |
| 2015 | CHI | The Fun and the Serious in an Educational Game: The Monkey Tales Case. | Jan Derboven, Bieke Zaman, Jorick Vissers, David Geerts, Dirk De Grooff |
| 2013 | CHI | Beyond the familiar?: exploring extreme input in brainstorms. | Arne Jansen, Nicky Sulmon, Maarten Van Mechelen, Bieke Zaman, Jeroen Vanattenhoven, Dirk De Grooff |
| 2013 | CHI | Let's talk about failures: why was the game for children not a success? | Christiane Moser, Manfred Tscheligi, Bieke Zaman, Vero Vanden Abeele, Luc Geurts, Mieke Vandewaetere, Panos Markopoulos, Peta Wyeth, Jrg Hofsttter |
| 2012 | CHI | Increasing the reliability and validity of quantitative laddering data with LadderUX. | Vero Vanden Abeele, Erik Hauters, Bieke Zaman |
| 2009 | CHI | Tangibles for children, : the challenges. | Bieke Zaman, Vero Vanden Abeele, Panos Markopoulos, Paul Marshall |
| 2009 | Interact | Introducing a Pairwise Comparison Scale for UX Evaluations with Preschoolers. | Bieke Zaman |
| 2007 | HCI | Does the Web Design Disconnect the Emotional Connection? | Tara Shrimpton-Smith, Bieke Zaman |
| 2007 | HCI | Getting Lost? Touch and You Will Find! The User-Centered Design Process of a Touch Screen. | Bieke Zaman, Rogier Vermaut |
| 2006 | NordiCHI | The FaceReader: measuring instant fun of use. | Bieke Zaman, Tara Shrimpton-Smith |