| 2024 | FDG | Hidden Heroes: A thematic analysis of a game jam designed around authentic stories. | Ala Ebrahimi, James Cox, Erica Kleinman, Bob De Schutter |
| 2024 | FDG | Cardistry: Exploring a GPT Model Workflow as an Adapted Method of Gaminiscing. | Brandon Lyman, Ala Ebrahimi, James Cox, Szeyi Chan, Christopher Barney, Bob De Schutter |
| 2020 | HCI | The Relationship Between the Seniors' Appraisal of Cognitive-Training Games and Game-Related Stress Is Complex: A Mixed-Methods Study. | Najmeh Khalili-Mahani, Bob De Schutter, Kim Sawchuk |
| 2015 | FDG | Game-based Experiments on Human Visual Attention. | Veronika A. Vanden Abeele, Pieter Tierens, Bob De Schutter, Lee De-Wit, Luc Geurts |
| 2015 | FDG | Teaching Older Adults to Play Minecraft. | Bob De Schutter, Danielle Eynon Black, Henk Herman Nap |
| 2015 | FDG | Return of the Gradequest - Evaluating the Third Iteration of a Gameful Course. | Bob De Schutter, Salvatore Papa |
| 2014 | FDG | Gradequest - Evaluating the impact of using game design techniques in an undergraduate course. | Bob De Schutter, Vero Vanden Abeele |
| 2013 | FDG | More naturalness, less control: The effect of natural mapping on the co-located player experience. | Vero Vanden Abeele, Bob De Schutter, Brian J. Gajadhar, Daniel M. Johnson |