| 2026 | SIGGRAPH | Robust In-Engine Texture Optimization from Inconsistent Generative Targets. | Taejoon Kim, Seung-Uk Yoon, Seong-Jae Lim, Bon-Woo Hwang, Kinam Kim, Seung Wook Lee |
| 2025 | ISMAR | Real-Time Photorealistic Style Transfer of Digital Humans for Immersive Virtual Reality. | Taejoon Kim, Bon-Woo Hwang, Seung-Uk Yoon, Seong-Jae Lim, Kinam Kim, Seung Wook Lee |
| 2017 | EGVE | 3D Model Deformation in VR Using CUBE. | Seong-Jae Lim, Bon-Woo Hwang, Seung-Uk Yoon, Jin Sung Choi, Chang-Joon Park |
| 2017 | EGVE | Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications. | Seung-Uk Yoon, Seong-Jae Lim, Bon-Woo Hwang, Chang-Joon Park, Jin Sung Choi |
| 2008 | ICPR | People detection based on co-occurrence of appearance and spatiotemporal features. | Yuji Yamauchi, Hironobu Fujiyoshi, Bon-Woo Hwang, Takeo Kanade |
| 2002 | ICPR | Face Reconstruction with a Morphable Face Model. | Bon-Woo Hwang, Seong-Whan Lee |
| 2000 | ICPR | Face Reconstruction from a Small Number of Feature Points. | Bon-Woo Hwang, Seong-Whan Lee, Volker Blanz, Thomas Vetter |
| 2000 | ICPR | Retrieval of the Top N Matches with Support Vector Machines. | Jae-Jin Kim, Bon-Woo Hwang, Seong-Whan Lee |
| 1998 | ICPR | Automatic video parsing using shot boundary detection and camera operation analysis. | Mee-Sook Lee, Bon-Woo Hwang, Sanghoon Sull, Seong-Whan Lee |