Brian A. Smith
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
23
Venues
3
Active years
2013–2026
Best venue rank
A*
Where they publish
Papers
23 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | SocialCue: Exploring the Design Space of Social Wayfinding Assistants for Blind and Low Vision People. | Veronica Bossio Botero, Sidharth Sharma, Ruoyu Iris Xu, Lisa Maria DiSalvo, Ritvik Sharma, Brian A. Smith |
| 2026 | CHI | Challenges in Synchronous & Remote Collaboration Around Visualization. | Matthew Brehmer, Maxime Cordeil, Christophe Hurter, Takayuki Itoh, Wolfgang Bschel, Mahmood Jasim, Arnaud Prouzeau, David Saffo, Lyn Bartram, Sheelagh Carpendale, Chen Zhu-Tian, Andrew Cunningham, Tim Dwyer, Samuel Huron, Masahiko Itoh, Alark Joshi, Kiyoshi Kiyokawa, Hideaki Kuzuoka, Bongshin Lee, Gabriela Molina Len, Harald Reiterer, Bektur Ryskeldiev, Jonathan A. Schwabish, Brian A. Smith, Yasuyuki Sumi, Ryo Suzuki, Anthony Tang, Yalong Yang, Jian Zhao |
| 2026 | CHI | Sonic Stage: Automatically Generating an Interactive Spatial Soundscape to Facilitate Dialogue Video Comprehension for Blind and Low Vision Viewers. | Shuchang Xu, Xiaofu Jin, Gaurav Jain, Wenshuo Zhang, Huamin Qu, Brian A. Smith, Yukang Yan |
| 2025 | CHI | "It Brought Me Joy": Opportunities for Spatial Browsing in Desktop Screen Readers. | Arnavi Chheda-Kothary, Ather Sharif, David Angel Rios, Brian A. Smith |
| 2024 | CHI | Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players. | Vishnu Nair, Hanxiu 'Hazel' Zhu, Peize Song, Jizhong Wang, Brian A. Smith |
| 2024 | CHI | Help Supporters: Exploring the Design Space of Assistive Technologies to Support Face-to-Face Help Between Blind and Sighted Strangers. | Yuanyang Teng, Connor Courtien, David Angel Rios, Yves M. Tseng, Jacqueline Gibson, Maryam Aziz, Avery Reyna, Rajan Vaish, Brian A. Smith |
| 2024 | UIST | StreetNav: Leveraging Street Cameras to Support Precise Outdoor Navigation for Blind Pedestrians. | Gaurav Jain, Basel Hindi, Zihao Zhang, Koushik Srinivasula, Mingyu Xie, Mahshid Ghasemi, Daniel Weiner, Sophie Ana Paris, Xin Yi Therese Xu, Michael C. Malcolm, Mehmet Kerem Trkcan, Javad Ghaderi, Zoran Kostic, Gil Zussman, Brian A. Smith |
| 2023 | ASSETS | Understanding Blind and Low Vision Users' Attitudes Towards Spatial Interactions in Desktop Screen Readers. | Arnavi Chheda-Kothary, David A. Rios, Kynnedy Simone Smith, Avery Reyna, Cecilia Zhang, Brian A. Smith |
| 2023 | ASSETS | Towards Street Camera-based Outdoor Navigation for Blind Pedestrians. | Gaurav Jain, Basel Hindi, Mingyu Xie, Zihao Zhang, Koushik Srinivasula, Mahshid Ghasemi, Daniel Weiner, Xin Yi Therese Xu, Sophie Ana Paris, Chloe Tedjo, Josh Bassin, Michael C. Malcolm, Mehmet Kerem Trkcan, Javad Ghaderi, Zoran Kostic, Gil Zussman, Brian A. Smith |
| 2023 | CHI | Towards Accessible Sports Broadcasts for Blind and Low-Vision Viewers. | Gaurav Jain, Basel Hindi, Connor Courtien, Conrad Wyrick, Xin Yi Therese Xu, Michael C. Malcolm, Brian A. Smith |
| 2023 | CHI | Memento Player: Shared Multi-Perspective Playback of Volumetrically-Captured Moments in Augmented Reality. | Yimeng Liu, Jacob Ritchie, Sven Kratz, Misha Sra, Brian A. Smith, Andrs Monroy-Hernndez, Rajan Vaish |
| 2023 | CHI | Towards Inclusive Avatars: Disability Representation in Avatar Platforms. | Kelly Mack, Rai Ching Ling Hsu, Andrs Monroy-Hernndez, Brian A. Smith, Fannie Liu |
| 2023 | CHI | ImageAssist: Tools for Enhancing Touchscreen-Based Image Exploration Systems for Blind and Low Vision Users. | Vishnu Nair, Hanxiu 'Hazel' Zhu, Brian A. Smith |
| 2023 | CHI | Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality. | Samantha Reig, Erica Principe Cruz, Melissa M. Powers, Jennifer He, Timothy Chong, Yu Jiang Tham, Sven Kratz, Ava Robinson, Brian A. Smith, Rajan Vaish, Andrs Monroy-Hernndez |
| 2023 | UIST | Front Row: Automatically Generating Immersive Audio Representations of Tennis Broadcasts for Blind Viewers. | Gaurav Jain, Basel Hindi, Connor Courtien, Xin Yi Therese Xu, Conrad Wyrick, Michael C. Malcolm, Brian A. Smith |
| 2022 | ASSETS | Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games. | Vishnu Nair, Shao-en Ma, Ricardo E. Gonzalez Penuela, Yicheng He, Karen Lin, Mason Hayes, Hannah Huddleston, Matthew Donnelly, Brian A. Smith |
| 2021 | UIST | NavStick: Making Video Games Blind-Accessible via the Ability to Look Around. | Vishnu Nair, Jay L. Karp, Samuel Silverman, Mohar Kalra, Hollis Lehv, Faizan Jamil, Brian A. Smith |
| 2021 | UIST | Towards a Generalized Acoustic Minimap for Visually Impaired Gamers. | Vishnu Nair, Shao-en Ma, Hannah Huddleston, Karen Lin, Mason Hayes, Matthew Donnelly, Ricardo E. Gonzalez, Yicheng He, Brian A. Smith |
| 2020 | UIST | Toward Self-Directed Navigation for People with Visual Impairments. | Vishnu Nair, Brian A. Smith |
| 2018 | CHI | The RAD: Making Racing Games Equivalently Accessible to People Who Are Blind. | Brian A. Smith, Shree K. Nayar |
| 2016 | UIST | Mining Controller Inputs to Understand Gameplay. | Brian A. Smith, Shree K. Nayar |
| 2015 | CHI | Optimizing Touchscreen Keyboards for Gesture Typing. | Brian A. Smith, Xiaojun Bi, Shumin Zhai |
| 2013 | UIST | Gaze locking: passive eye contact detection for human-object interaction. | Brian A. Smith, Qi Yin, Steven K. Feiner, Shree K. Nayar |