| 2024 | HCI | Towards Inclusion in Higher Education: The Case of the Skills for a Next Generation Project. | Bruno Giesteira, Viviane Peaibes, Pedro Cardoso, Guilherme Vila-Maior, Isabel Quaresma |
| 2023 | HCI | Designing a Multimodal Application for People with Brain Injuries to Manage Their Daily Routine: A User-Centered Approach. | Bruno Giesteira, Andreia Pinto de Sousa, Tiago Salgueiro dos Santos, Carolina Vaz-Pires |
| 2022 | HCI | VR for Rehabilitation: The Therapist Interaction and Experience. | Ana Ferreira, Alena Hanchar, Vitria Menezes, Bruno Giesteira, Cludia Quaresma, Susana Pestana, Andreia Pinto de Sousa, Pedro Neves, Micaela Fonseca |
| 2022 | HCI | Girls4Cyber: A Game to Promote Awareness and Innovation in Cybersecurity. | Ana Ferreira, Silvana Oliveira, Viviane Peaibes, Bruno Giesteira, Andreia Pinto de Sousa |
| 2018 | ArtsIT | Speculative Design for Development of Serious Games: A Case Study in the Context of Anorexia Nervosa. | Viviane Peaibes, Pedro Cardoso, Bruno Giesteira |
| 2016 | HCI | Identification of Food Allergens by Using Relief Pictograms in Food Packaging. | Joo Mesquita, Antnio Silva, Bruno Giesteira |