| 2011 | SiggraphA | Elements of geometry processing. | Bruno Lvy, Hao (Richard) Zhang |
| 2010 | GMP | Efficient Computation of 3D Clipped Voronoi Diagram. | Dong-Ming Yan, Wenping Wang, Bruno Lvy, Yang Liu |
| 2010 | SIGGRAPH | Spectral mesh processing. | Bruno Lvy, Hao (Richard) Zhang |
| 2009 | SIGGRAPH | Spectral mesh processing. | Bruno Lvy, Hao Zhang |
| 2008 | ISVC | Visualization of Industrial Structures with Implicit GPU Primitives. | Rodrigo de Toledo, Bruno Lvy |
| 2007 | HPCC | Concurrent Number Cruncher: An Efficient Sparse Linear Solver on the GPU. | Luc Buatois, Guillaume Caumon, Bruno Lvy |
| 2007 | ISVC | Iterative Methods for Visualization of Implicit Surfaces On GPU. | Rodrigo de Toledo, Bruno Lvy, Jean-Claude Paul |
| 2007 | SIGGRAPH | Geometric modeling based on polygonal meshes Video files associated with this course are available from the citation page. | Mario Botsch, Mark Pauly, Leif Kobbelt, Pierre Alliez, Bruno Lvy, Stephan Bischoff, Christian Rssl |
| 2007 | SIGGRAPH | Mesh parameterization: theory and practice Video files associated with this course are available from the citation page. | Kai Hormann, Bruno Lvy, Alla Sheffer |
| 2007 | SGP | Linear angle based parameterization. | Rhaleb Zayer, Bruno Lvy, Hans-Peter Seidel |
| 2006 | ISVC | GPU Accelerated Isosurface Extraction on Tetrahedral Grids. | Luc Buatois, Guillaume Caumon, Bruno Lvy |
| 2006 | SGP | Automatic and interactive mesh to T-spline conversion. | Wan-Chiu Li, Nicolas Ray, Bruno Lvy |
| 2003 | PG | Hierarchical Least Squares Conformal Map. | Nicolas Ray, Bruno Lvy |
| 2001 | SIGGRAPH | Constrained texture mapping for polygonal meshes. | Bruno Lvy |
| 1998 | SIGGRAPH | Non-distorted Texture Mapping for Sheared Triangulated Meshes. | Bruno Lvy, Jean-Laurent Mallet |