| 2025 | MUM | Enhancing Adaptive Sports Training through Bespoke Virtual Reality Games: The Case of Adaptive Hockey and Soccer. | Mehmet Akhoroz, Kemal Erdogan, Caglar Yildirim |
| 2024 | ASSETS | Design considerations for photosensitivity warnings in visual media. | Laura South, Caglar Yildirim, Amy Pavel, Michelle A. Borkin |
| 2024 | CHI | Barriers to Photosensitive Accessibility in Virtual Reality. | Laura South, Caglar Yildirim, Amy Pavel, Michelle A. Borkin |
| 2024 | ICMI | Poke Typing: Effects of Hand-Tracking Input and Key Representation on Mid-Air Text Entry Performance in Virtual Reality. | Mehmet Akhoroz, Caglar Yildirim |
| 2024 | MUM | Heavy is the Hand: Effects of Hand-Tracking Input and Gestures on Locomotion Performance and User Experience in Virtual Reality. | Mehmet Akhoroz, Caglar Yildirim |
| 2024 | MUM | From My Vantage Point: Exploring The Effect of First-Person and Third-Person Perspectives on Social Acceptance in VR Roleplaying Games. | Caglar Yildirim, Sercan Sengn, Eyup Engin Kucuk, Mehmet Akhoroz, D. Fox Harrell |
| 2023 | ACII | Affectively There?: Exploring the Physiological Correlates of Perspective Taking in Virtual Reality. | Caglar Yildirim, Eyup Engin Kucuk, D. Fox Harrell |
| 2023 | CHI | Is "Categorical Imperative" Metaversal?: A Kantian Ethical Framework for Social Virtual Reality. | Eyup Engin Kucuk, Caglar Yildirim |
| 2023 | CHI | Exploratory Thematic Analysis of Crowdsourced Photosensitivity Warnings. | Laura South, Caglar Yildirim, Amy Pavel, Michelle A. Borkin |
| 2023 | HCI | Toward Computationally-Supported Roleplaying for Perspective-Taking. | Caglar Yildirim, Sercan Sengn, Pakinam Amer, JJ Hawke, D. Fox Harrell |
| 2023 | MUM | Virtual AIVantage: Leveraging Large Language Models for Enhanced VR Interview Preparation among Underrepresented Professionals in Computing. | Siddhanth Jayaraj Ajri, Dat Nguyen, Swati Agarwal, Arun Kumar Reddy Padala, Caglar Yildirim |
| 2023 | MUM | VirtuSign: An AI-Powered, Gamified Virtual Reality Application for the American Sign Language Alphabet. | James Tukpah, Njord Soevik, Shubham Bansal, Tejwinder Singh, Caglar Yildirim |
| 2023 | MUM | Through the Looking Glass: The Role of Virtual Mirrors in Shaping Empathy in Virtual Reality Perspective Taking. | Caglar Yildirim, Sercan Sengn, Mehmet Akhoroz, Eyup Engin Kucuk, D. Fox Harrell |
| 2023 | UIST | E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data using Empatica E4 during Gameplay. | Eduard De Vidal Flores, Caglar Yildirim, D. Fox Harrell |
| 2021 | CHI | Remote and Collaborative Virtual Reality Experiments via Social VR Platforms. | David Saffo, Sara Di Bartolomeo, Caglar Yildirim, Cody Dunne |
| 2021 | HCI | The Effect of Body-Based Haptic Feedback on Player Experience During VR Gaming. | Michael Carroll, Caglar Yildirim |
| 2020 | CHI | Crowdsourcing Virtual Reality Experiments using VRChat. | David Saffo, Caglar Yildirim, Sara Di Bartolomeo, Cody Dunne |
| 2020 | HCI | Text Entry in Virtual Reality: A Comparison of 2D and 3D Keyboard Layouts. | Caglar Yildirim, Ethan Osborne |
| 2019 | HCI | The Potential of Spatial Computing to Augment Memory: Investigating Recall in Virtual Memory Palaces. | Tara O'Grady, Caglar Yildirim |
| 2018 | HCI | Virtually Empathetic?: Examining the Effects of Virtual Reality Storytelling on Empathy. | EunSeo Bang, Caglar Yildirim |
| 2015 | HCI | Understanding Nomophobia: A Modern Age Phobia Among College Students. | Caglar Yildirim, Ana-Paula Correia |