| 2026 | HCI | Data-Driven Profiling of Reading Processes in Secondary Students: Learning Analytics Insights From PROLEC Assessment. | Carlos Alberto Espinosa-Pinos, Mara Giovanna Nez-Torres |
| 2025 | HCI | The Impact of Gamification on Reading Comprehension: Transforming Literacy Skills Among High School Students in Puyo, Ecuador. | lvaro Marcelo Moyano-Barahona, Carlos Alberto Espinosa-Pinos, Paulina Magally Amaluisa Rendn |
| 2025 | HCI | Active Learning Strategies in Geometry: Effectiveness of a Gamified Digital Application at the Upper Basic Level. | Andrs Roberto Ruiz-Vega, Carlos Alberto Espinosa-Pinos, Mara Giovanna Nez-Torres |
| 2024 | HCI | The Use of Gamification in Mathematics Education: Enhancing Geometry Comprehension with High School Students. | Carlos Alberto Espinosa-Pinos, Alex Mauricio Mazaquiza-Paucar, Clara Snchez-Bentez |
| 2024 | HCI | Classification Tools to Assess Critical Thinking in Automotive Engineering Students. | Carlos Alberto Espinosa-Pinos, Paulina Magally Amaluisa Rendn, Noemi Viviana Rodrguez-Ortiz |
| 2023 | HCI | Augmented Reality as a Promoter of Visualization for the Learning of Mathematics in Ninth-Year of Basic Education. | Carlos Alberto Espinosa-Pinos, Paulina Magally Amaluisa Rendn, Mara Giovanna Nez-Torres, Juan Quinatoa-Casicana |
| 2023 | HCI | From Physical to Digital Storytelling. A Comparative Case in School Education. | Mara Giovanna Nez-Torres, Paulina Magally Amaluisa Rendn, Carlos Alberto Espinosa-Pinos |
| 2023 | HCI | Tiktok as a Learning Tool for Elementary School Students. | Paulina Magally Amaluisa Rendn, Carlos Alberto Espinosa-Pinos, Mara Giovanna Nez-Torres |