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Chang-Hyo Yu

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

7

Venues

1

Active years

2003–2007

Best venue rank

C

Where they publish

Papers

7 indexed papers, newest first.

YearVenueTitleAuthors
2007ISCASTriangle-Level Depth Filter Method for Bandwidth Reduction in 3D Graphics Hardware.Jae-Sung Yoon, Chang-Hyo Yu, Donghyun Kim, Lee-Sup Kim
2006ISCASAn efficient texture cache for programmable vertex shaders.Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim
2006ISCASVertex cache of programmable geometry processor for mobile multimedia application.Kyusik Chung, Chang-Hyo Yu, Lee-Sup Kim
2005ISCASA 33.2M vertices/sec programmable geometry engine for multimedia embedded systems.Chang-Hyo Yu, Donghyun Kim, Lee-Sup Kim
2004ISCASAn adaptive spatial filter for early depth test.Chang-Hyo Yu, Lee-Sup Kim
2003ISCASA hardware-like high-level language based environment for 3D graphics architecture exploration.Inho Lee, Joung-Youn Kim, Yeon-Ho Im, Yunseok Choi, Hyunchul Shin, Chang-Young Han, Donghyun Kim, Hyoungjoon Park, Young-Il Seo, Kyusik Chung, Chang-Hyo Yu, Kanghyup Chun, Lee-Sup Kim
2003ISCASA hierarchical depth buffer for minimizing memory bandwidth in 3D rendering engine: Depth Filter.Chang-Hyo Yu, Lee-Sup Kim