| 2025 | VRST | VReflect: Evaluating the Impact of Perspectives, Mirrors and Avatars in Virtual Reality Movement Training. | Dennis Dietz, Fabian Berger, Changkun Ou, Francesco Chiossi, Giancarlo Graeber, Andreas Martin Butz, Matthias Hoppe |
| 2024 | AVI | Integrating Crowd and Machine Learning in an Intelligent Interface: A Case Study of Oil Spill Detection in Satellite Images. | Rifat Mehreen Amin, Feng Chen, Linda Hirsch, Changkun Ou, Tran Vu La, Andreas Butz |
| 2024 | AVI | Optimizing Visual Complexity for Physiologically-Adaptive VR Systems: Evaluating a Multimodal Dataset using EDA, ECG and EEG Features. | Francesco Chiossi, Changkun Ou, Sven Mayer |
| 2024 | MUM | Detecting Internal and External Attention in Virtual Reality: A Comparative Analysis of EEG Classification Methods. | Francesco Chiossi, Changkun Ou, Felix Putze, Sven Mayer |
| 2024 | VRST | VReflect: Designing VR-Based Movement Training with Perspectives, Mirrors and Avatars. | Dennis Dietz, Fabian Berger, Changkun Ou, Francesco Chiossi, Giancarlo Graeber, Andreas Martin Butz, Matthias Hoppe |
| 2023 | CHI | Short-Form Videos Degrade Our Capacity to Retain Intentions: Effect of Context Switching On Prospective Memory. | Francesco Chiossi, Luke Haliburton, Changkun Ou, Andreas Martin Butz, Albrecht Schmidt |
| 2023 | CHI | Exploring Physiological Correlates of Visual Complexity Adaptation: Insights from EDA, ECG, and EEG Data for Adaptation Evaluation in VR Adaptive Systems. | Francesco Chiossi, Changkun Ou, Sven Mayer |
| 2023 | IUI | The Impact of Expertise in the Loop for Exploring Machine Rationality. | Changkun Ou, Sven Mayer, Andreas Martin Butz |
| 2022 | ISMAR | Examining Actual Effects of a Tangible Tool on Children's Collaboration. | Yanhong Li, Enik Harmat, Maximilian Mayer, Changkun Ou |
| 2022 | VRST | Walk This Beam: Impact of Different Balance Assistance Strategies and Height Exposure on Performance and Physiological Arousal in VR. | Dennis Dietz, Carl Oechsner, Changkun Ou, Francesco Chiossi, Fabio Sarto, Sven Mayer, Andreas Butz |
| 2020 | CHI | All Fun and Games: Obtaining Critical Pedestrian Behavior Data from an Online Simulation. | Kai Hollnder, Luca Schellenberg, Changkun Ou, Andreas Butz |