| 2024 | HCI | Paleo-Games: Using AI and Gamification to Generate an Unguided Tour of an Open World Virtual Environment for STEM Education. | Harman Singh, Sarah Saad, Chencheng Zhang, Thomas Palazzolo, Jessee Horton, Robert G. Reynolds, John O'Shea, Ashley Lemke, Cailen O'Shea |
| 2024 | MICCAI | Causality-Informed Fusion Network for Automated Assessment of Parkinsonian Body Bradykinesia. | Yuyang Quan, Chencheng Zhang, Rui Guo, Xiaohua Qian |
| 2023 | HCI | Incorporating the Dynamics of Climate Change into the Deep Dive Virtual Reality Underwater Site Prediction System. | Sarah Saad, Thomas Palazzolo, Chencheng Zhang, Robert G. Reynolds, Ashley Lemke, John O'Shea, Calien O'Shea |
| 2022 | CEC | Learning the Impact of Group Structure on Optimal Herd Path Planning with Cultural Algorithms. | Thomas Palazzolo, Chencheng Zhang, Sarah Saad, Robert G. Reynolds |
| 2022 | HCI | Using Cooperative Multi-agent Systems to Support the Generation of Student Learning Profiles in the Deep Dive Land Bridge System. | Chencheng Zhang, Sarah Saad, Thomas Palazzolo, Robert G. Reynolds, John O'Shea, Cailen O'Shea, Ashley Lemke |
| 2021 | HCI | DeepDive: The Use of Virtual Worlds to Create an Ethnography of an Ancient Civilization. | Thomas Palazzolo, Ashley Lemke, Chencheng Zhang, Sarah Saad, Robert G. Reynolds, John O'Shea |