Chris Wyman
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
24
Venues
4
Active years
1997–2026
Best venue rank
A*
Where they publish
Papers
24 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | SIGGRAPH | Multi-Layer Reservoir Splatting for Temporal Reuse under Disocclusion. | Pengpei Hong, Song Zhang, Daqi Lin, Markus Kettunen, Chris Wyman, Cem Yuksel |
| 2026 | SIGGRAPH | Real-Time Level-of-Detail rendering with ReSTIR. | Yu-Chen Wang, Markus Kettunen, Daqi Lin, Chris Wyman, Lifan Wu, Shuang Zhao |
| 2026 | SIGGRAPH | Ghost ReSTIR: Volumetric Resampling with Ghost Vertices in Null-Scattering Space. | Song Zhang, Daqi Lin, Pengpei Hong, Markus Kettunen, Cem Yuksel, Chris Wyman |
| 2025 | SIGGRAPH | Reservoir Splatting for Temporal Path Resampling and Motion Blur. | Jeffrey Liu, Daqi Lin, Markus Kettunen, Chris Wyman, Ravi Ramamoorthi |
| 2025 | SiggraphA | ReSTIR PG: Path Guiding with Spatiotemporally Resampled Paths. | Zheng Zeng, Markus Kettunen, Chris Wyman, Lifan Wu, Ravi Ramamoorthi, Ling-Qi Yan, Daqi Lin |
| 2023 | SIGGRAPH | A Gentle Introduction to ReSTIR Path Reuse in Real-Time. | Chris Wyman, Markus Kettunen, Daqi Lin, Benedikt Bitterli, Cem Yuksel, Wojciech Jarosz, Pawel Kozlowski |
| 2023 | SiggraphA | Conditional Resampled Importance Sampling and ReSTIR. | Markus Kettunen, Daqi Lin, Ravi Ramamoorthi, Thomas Bashford-Rogers, Chris Wyman |
| 2019 | SIGGRAPH | Introduction to real-time ray tracing. | Morgan McGuire, Peter Shirley, Chris Wyman |
| 2018 | SIGGRAPH | Introduction to DirectX raytracing. | Chris Wyman, Shawn Hargreaves, Peter Shirley, Colin Barr-Brisebois |
| 2016 | SIGGRAPH | Perceptually-based foveated virtual reality. | Anjul Patney, Joohwan Kim, Marco Salvi, Anton Kaplanyan, Chris Wyman, Nir Benty, Aaron E. Lefohn, David Luebke |
| 2016 | SIGGRAPH | HFTS: hybrid frustum-traced shadows in "the division". | Jon Story, Chris Wyman |
| 2016 | SIGGRAPH | Stochastic layered alpha blending. | Chris Wyman |
| 2015 | SIGGRAPH | An overview of next-generation graphics APIs. | Chris Wyman, Theresa Foley, Graham Sellers, Max McMullen, Jesse D. Hall, Dan Baker, Dan Ginsburg, Aras Pranckevicius |
| 2015 | SIGGRAPH | Frustum-traced irregular z-buffers: fast, sub-pixel accurate hard shadows. | Chris Wyman, Rama Hoetzlein, Aaron E. Lefohn |
| 2013 | SIGGRAPH | Interactive indirect lighting computed in the cloud. | Cyril Crassin, David P. Luebke, Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike J. Sloan, Chris Wyman |
| 2013 | SIGGRAPH | Toward efficient and accurate order-independent transparency. | Ethan Kerzner, Chris Wyman, Lee A. Butler, Christiaan P. Gribble |
| 2013 | SIGGRAPH | Imperfect voxelized shadow volumes. | Chris Wyman, Zeng Dai |
| 2012 | SiggraphA | Basics of physically-based rendering. | Peter Shirley, R. Keith Morley, Peter-Pike Sloan, Chris Wyman |
| 2010 | SiggraphA | Interactive voxelized epipolar shadow volumes. | Chris Wyman |
| 2009 | SIGGRAPH | Direct illumination from dynamic area lights. | Greg Nichols, Chris Wyman |
| 2007 | PG | The Soft Shadow Occlusion Camera. | Qi Mo, Voicu Popescu, Chris Wyman |
| 2007 | SIGGRAPH | Interactive backprojected soft shadows with an occlusion camera shadow map. | Qi Mo, Chris Wyman |
| 2004 | PG | Interactive Caustics Using Local Precomputed Irradiance. | Chris Wyman, Charles D. Hansen, Peter Shirley |
| 1997 | AAAI | A Cooperative Multi-Robot Approach to the Mapping and Exploration of Mars. | Paul E. Rybski, Sascha Stoeter, Chris Wyman, Maria L. Gini |