| 2011 | FDG | Tabletop games using real environment and physical simulation. | Jrmy Laviole, Martin Hachet, Christophe Schlick |
| 2008 | SIGGRAPH | Polynomial wavelet trees for bidirectional texture functions. | Jrme Baril, Tamy Boubekeur, Patrick Gioia, Christophe Schlick |
| 2008 | SIGGRAPH | Shading with apparent relief. | Romain Vergne, Pascal Barla, Xavier Granier, Christophe Schlick |
| 2007 | PG | QAS: Real-Time Quadratic Approximation of Subdivision Surfaces. | Tamy Boubekeur, Christophe Schlick |
| 2007 | SIGGRAPH | Approximation of subdivision surfaces for interactive applications. | Tamy Boubekeur, Christophe Schlick |
| 2007 | SIGGRAPH | Scalable freeform deformation. | Tamy Boubekeur, Olga Sorkine, Christophe Schlick |
| 2006 | SIGGRAPH | Interactive out-of-core texturing. | Tamy Boubekeur, Christophe Schlick |
| 2005 | VRST | Cognitive comparison of 3D interaction in front of large vs. small displays. | Florence Tyndiuk, Gwenola Thomas, Vronique Lespinet-Najib, Christophe Schlick |
| 2005 | WSCG | Anisotropic Sampling for Differential Point Rendering of Implicit Surfaces. | Florian Levet, Julien Hadim, Patrick Reuter, Christophe Schlick |
| 2004 | WSCG | Interactive Solid Texturing using Point-based Multiresolution Representations. | Patrick Reuter, Benjamin Schmitt, Christophe Schlick, Alexander A. Pasko |
| 2004 | WSCG | Efficient Reconstruction of Large Scattered Geometric Datasets using the Partition of Unity and Radial Basis Functions. | Ireneusz Tobor, Patrick Reuter, Christophe Schlick |
| 1995 | SIGGRAPH | X-splines: a spline model designed for the end-user. | Carole Blanc, Christophe Schlick |