| 2020 | CW | Exploring the Impact of Gender on Character Mechanics in Multiplayer Online Battle Arena (MOBA) Games. | Bethany Davies, Christopher J. Headleand, Kieran Hicks |
| 2020 | CW | Virtual Community Support Officers: Community Policing in the Digital Space. | Christopher J. Headleand, Julian Free, Sam Farndale, Matthew Hall |
| 2020 | CW | Exploring Visuo-haptic Feedback Congruency in Virtual Reality. | Benjamin Williams, Alexandra E. Garton, Christopher J. Headleand |
| 2017 | CW | Using Virtual Reality to Experience Different Powered Wheelchair Configurations. | Thomas W. Day, William H. Dobson, Christopher J. Headleand, Nigel W. John, Serban R. Pop |
| 2017 | CW | Artificial Folklore for Simulated Religions. | Jason Andrew Hall, Benjamin Williams, Christopher J. Headleand |
| 2017 | CW | A Time-Line Approach for the Generation of Simulated Settlements. | Benjamin Williams, Christopher J. Headleand |
| 2015 | SGAI | The Influence of Virtual Reality on the Perception of Artificial Intelligence Characters in Games. | Christopher J. Headleand, Gareth Henshall, Llyr ap Cenydd, William John Teahan |
| 2014 | ALIFE | Berry Eaters: Learning Color Concepts with Template Based Evolution. | Christopher J. Headleand, Llyr ap Cenydd, William John Teahan |
| 2014 | SGAI | Benchmarking Grammar-Based Genetic Programming Algorithms. | Christopher J. Headleand, Llyr ap Cenydd, William John Teahan |