| 2022 | FDG | The Crypt of Notation: Rote Learning through Video Games For Adult Beginner Keyboard Learners. | Jack Brett, Christos Gatzidis, Tom Davis, Panos Amelidis |
| 2021 | FDG | Learning Through Play; a Study Investigating How Effective Video Games Can Be Regarding Keyboard Education at a Beginner Level. | Jack Brett, Christos Gatzidis, Tom Davis, Panos Amelidis, Ning Xu, Toby Gladwell |
| 2017 | CW | OpenGLD - A Multi-user Single State Architecture for Multiplayer Game Development. | Karsten Pedersen, Wen Tang, Christos Gatzidis |
| 2017 | SIGGRAPH | Procedural feature generation for volumetric terrains. | Rahul Dey, Jason G. Doig, Christos Gatzidis |
| 2014 | SIGGRAPH | Object weathering simulation avoiding texture space stretching and discontinuities. | Dhana Frerichs, Andrew Vidler, Christos Gatzidis |
| 2013 | ENTER | Engineering Augmented Tourism Experiences. | Zornitza Yovcheva, Dimitrios Buhalis, Christos Gatzidis |
| 2013 | ICSE | Distributed DeepThought: synchronising complex network multi-player games in a scalable and flexible manner. | Karsten Pedersen, Christos Gatzidis, Barry Northern |
| 2010 | IV | Investigating the Trend of Virtual Reality-Based Stroke Rehabilitation Systems. | Prashant Prashun, Glyn Hadley, Christos Gatzidis, Ian Swain |
| 2010 | SiggraphA | Feature-based probability blending. | John Ferraris, Feng Tian, Christos Gatzidis |
| 2009 | HCI | Evaluation of Non-photorealistic 3D Urban Models for Mobile Device Navigation. | Christos Gatzidis, Vesna Brujic-Okretic, Maria Mastroyanni |
| 2008 | IV | Recent Advances in the User Evaluation Methods and Studies of Non-Photorealistic Visualization and Rendering Techniques. | Christos Gatzidis, Stylianos Papakonstantinou, Vesna Brujic-Okretic, Stuart Baker |