| 2026 | EICS | From Usability Heuristics to Human-AI Interaction: A Comparative Analysis of 30-Years of Design Guidelines. | Nikolaos M. Avouris, Christos Sintoris |
| 2023 | Interact | Extending User Interaction with Mixed Reality Through a Smartphone-Based Controller. | Georgios Papadoulis, Christos Sintoris, Christos Fidas, Nikolaos M. Avouris |
| 2023 | Interact | Exploring the Potential of Metaverse Apps for Real-World Applications: A Case Study with CALEND_AR. | Konstantinos Tsomokos, Christos Sintoris, Christos Fidas, Nikolaos M. Avouris |
| 2022 | CHI | A B2C Bias for the B2B World: A Case Study of Employees' and Customers' UX of a B2B e-commerce Site. | Vassilis-Javed Khan, Kouris Kalligas, Damianos Dumi Sigalas, Christos Sintoris |
| 2021 | Interact | Dealing with Input Mode Confusion During Dual-Language Keyboard Use. | Paraskevas Petsanas, Christos Sintoris, Nikolaos M. Avouris |
| 2017 | Interact | Design of Location-Based Mobile Games: Introduction. | Christos Sintoris, Nikoleta Yiannoutsou, Nikolaos M. Avouris |
| 2014 | HCI | A Game Design Workshop to Support the Elaboration of Game Ideas. | Christos Sintoris, Nikoleta Yiannoutsou, Nikolaos M. Avouris |
| 2011 | HCI | Designing Pervasive Games for Learning. | Carmelo Ardito, Rosa Lanzilotti, Dimitrios Raptis, Christos Sintoris, Nikoleta Yiannoutsou, Nikolaos M. Avouris, Maria Francesca Costabile |