| 2019 | CogSIMA | Measuring the Collective Allostatic Load. | Kemal Davaslioglu, Bob Pokorny, Yalin E. Sagduyu, Henrik Molintas, Sohraab Soltani, Rebecca Grossman, Clint A. Bowers |
| 2015 | HCI | A Pedagogical Approach to Usability in Serious Games. | Christine P. Kreutzer, Madeline Marks, Clint A. Bowers |
| 2011 | HCI | Reflected in a Liquid Crystal Display: Personalization and the Use of Avatars in Serious Games. | Shan G. Lakhmani, Clint A. Bowers |
| 2011 | HCI | Serious Games Usability Testing: How to Ensure Proper Usability, Playability, and Effectiveness. | Tanner Olsen, Katelyn Procci, Clint A. Bowers |
| 2011 | HCI | Patterns of Gaming Preferences and Serious Game Effectiveness. | Katelyn Procci, James Bohnsack, Clint A. Bowers |
| 2009 | HCI | Combining Fast-Paced Usability and Scientific Testing to Improve the Lunar Quest Physics Game. | Holly Blasko-Drabik, James Bohnsack, Clint A. Bowers |
| 2009 | HCI | Considering User Knowledge in the Evaluation of Training System Usability. | Clint A. Bowers, Janis A. Cannon-Bowers, Talib S. Hussain |
| 2009 | HCI | Translating Learning Theories into Physiological Hypotheses. | Jennifer J. Vogel-Walcutt, Denise M. Nicholson, Clint A. Bowers |