| 2021 | HCI | Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios. | Crystal S. Maraj, Jonathan Hurter, Joseph Pruitt |
| 2020 | HCI | Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in Virtual and Augmented Realities. | Crystal S. Maraj, Jonathan Hurter, Sean Murphy |
| 2020 | HCI | Usability Dimensions of Simulated Detectors for Improvised Explosive Devices. | Crystal S. Maraj, Jonathan Hurter, Dean Reed, Clive Hoayun, Adam Moodie, Latika Bonnie Eifert |
| 2019 | HCI | Oculus Rift Versus HTC Vive: Usability Assessment from a Teleportation Task. | Crystal S. Maraj, Jonathan Hurter, Schuyler Ferrante, Lauren Horde, Jasmine Carter, Sean Murphy |
| 2017 | HCI | Contrasting Instructional Strategies Suited to a Detection Task: Examining Differences in Subjective Workload. | Crystal S. Maraj, Jonathan Hurter, William Aubrey, Elizabeth Wolfe, Irwin Hudson |
| 2017 | HCI | The Implementation of Instructional Strategies for Training in a Virtual Environment: An Exploratory Investigation of Workload and Performance. | Elizabeth Wolfe, John Granger, Natalie Alessi, Lauren Farrell, Crystal S. Maraj |
| 2016 | HCI | Assessment of Kim's Game Strategy for Behavior Cue Detection: Engagement, Flow, & Performance Aspects. | Crystal S. Maraj, Stephanie J. Lackey, Karla A. Badillo-Urquiola, Irwin L. Hudson |
| 2016 | HCI | Preliminary Review of a Virtual World Usability Questionnaire. | Crystal S. Maraj, Sushunova G. Martinez, Karla A. Badillo-Urquiola, Jonathan A. Stevens, Douglas B. Maxwell |
| 2016 | HCI | Alternate Rubric for Performance Assessment of Infantry Soldier Skills Training. | Douglas B. Maxwell, Jonathan Stevens, Crystal S. Maraj |
| 2016 | HCI | Impact of Instructional Strategies on Workload, Stress, and Flow in Simulation-Based Training for Behavior Cue Analysis. | Julie Nanette Salcedo, Stephanie J. Lackey, Crystal S. Maraj |
| 2016 | WSC | An analysis of questionnaires and performance measures for a simulation-based kinesic cue detection task. | Jonathan Hurter, William Aubrey, Sushunova G. Martinez, Crystal S. Maraj, Irwin Hudson |
| 2015 | HCI | Assessing Performance Using Kinesic Behavior Cues in a Game-Based Training Environment. | Karla A. Badillo-Urquiola, Crystal S. Maraj |
| 2014 | WSC | Immersion, presence, and flow in robot-aided isr simulation-based training. | Stephanie J. Lackey, Crystal S. Maraj, Daniel J. Barber |
| 2013 | HCI | Assessing Engagement in Simulation-Based Training Systems for Virtual Kinesic Cue Detection Training. | Eric Ortiz, Crystal S. Maraj, Julie Salcedo, Stephanie J. Lackey, Irwin Hudson |
| 2013 | HCI | Effects of Visual Fidelity on Biometric Cue Detection in Virtual Combat Profiling Training. | Julie Salcedo, Crystal S. Maraj, Stephanie J. Lackey, Eric Ortiz, Irwin Hudson, Joy Martinez |