| 2013 | CHI | The voice harvester: an interactive installation. | Nicholas True, Nigel Papworth, Ru Zarin, Jeroen Peeters, Fredrik Nilbrink, Kent Lindbergh, Daniel Fallman, Anders Lind |
| 2013 | HCI | Confabulation in the Time of Transdisciplinarity: Reflection on HCI Education and a Call for Conversation. | Nicholas True, Jeroen Peeters, Daniel Fallman |
| 2011 | CHI | The new good: exploring the potential of philosophy of technology to contribute to human-computer interaction. | Daniel Fallman |
| 2011 | CHI | Through the troll forest: exploring tabletop interaction design for children with special cognitive needs. | Ru Zarin, Daniel Fallman |
| 2007 | HCI | An RFID-Based Point-and-Listen Interface Providing Library Access for the Visually Impaired. | Daniel Fallman, Kent Lindbergh, Oskar Fjellstrom, Lars Johansson, Fredrik Nilbrink, Linda Bogren |
| 2007 | HCI | The Design of a Computer Mouse Providing Three Degrees of Freedom. | Daniel Fallman, Anneli Mikaelsson, Bjrn Yttergren |
| 2007 | Persuasive | Persuade Into What? Why Human-Computer Interaction Needs a Philosophy of Technology. | Daniel Fallman |
| 2006 | CHI | "Sketching" nurturing creativity: commonalities in art, design, engineering and research. | Kumiyo Nakakoji, Atau Tanaka, Daniel Fallman |
| 2003 | CHI | Design-oriented human-computer interaction. | Daniel Fallman |
| 2003 | SIGGRAPH | The reality helmet: a wearable interactive experience. | Daniel Fallman, Kalle Jalkanen, Henrik Lrstad, John A. Waterworth, Jonas Westling |
| 2002 | CHI | The penguin: using the web as a database for descriptive and dynamic grammar and spell checking. | Daniel Fallman |
| 2001 | CHI | Dupliances: physical and virtual activity encompassed. | Niklas Andersson, Daniel Fallman, Lars Johansson |
| 2001 | Interact | "Where's the Interface?" Enhanced Use Models for Mobile Interaction. | Daniel Fallman |
| 2001 | Interact | The BubbleFish: Digital Documents Available on Hand. | Daniel Fallman |