| 2025 | CHI | Language Learning in Virtual Reality: Enhancement of Long-Term Vocabulary Recognition and Understanding through Full-Body Avatars. | Benjamin Lukas Schnitzer, Stefano Gampe, Arndt Bieberstein, Isabel Hoffmann, Daniel Grlich, Oliver Korn |
| 2020 | FDG | How Avatars Influence User Behavior: A Review on the Proteus Effect in Virtual Environments and Video Games. | Anna Samira Praetorius, Daniel Grlich |
| 2009 | GI | Automatische Generierung voll funktionsfhiger mobiler Bediensoftware aus Benutzungs- und Funktionsmodellen. | Kai Breiner, Daniel Grlich, Oliver Maschino, Gerrit Meixner |
| 2009 | GI | Eine modellbasierte Architektur fr den Useware-Engineering Prozess. | Gerrit Meixner, Daniel Grlich |
| 2009 | HCI | Run-Time Adaptation of a Universal User Interface for Ambient Intelligent Production Environments. | Kai Breiner, Daniel Grlich, Oliver Maschino, Gerrit Meixner, Detlef Zhlke |
| 2009 | IUI | Fourth international workshop on model driven development of advanced user interfaces. | Gerrit Meixner, Daniel Grlich, Kai Breiner, Heinrich Humann, Andreas Pleu, Stefan Sauer, Jan Van den Bergh |
| 2007 | MODELS | Useware Modeling for Ambient Intelligent Production Environments. | Daniel Grlich, Kai Breiner |
| 2007 | MODELS | Third International Workshop on Model Driven Development of Advanced User Interfaces. | Andreas Pleu, Jan Van den Bergh, Stefan Sauer, Daniel Grlich, Heinrich Humann |
| 2006 | GI | Eine Werkzeugkette zur systematischen Untersttzung der Useware-Entwicklung. | Nancy Thiels, Daniel Grlich |
| 2006 | MODELS | Using Domain-Specific Languages in the Design of HMIs: Experiences and Lessons Learned. | Carsten Bock, Daniel Grlich |