| 2022 | HCI | First-Person View Drones and the FPV Pilot User Experience. | Dante Tezza, Marvin Andujar |
| 2022 | HCI | Teaching Programming Amid the Digital Churn: Guidelines and Curriculum for a Laboratory. | Dante Tezza, Ben Abbott |
| 2021 | HCI | Exploring Drag-and-Drop User Interfaces for Programming Drone Flights. | Joshua Webb, Dante Tezza |
| 2021 | HRI | The Learning Experience of Becoming a FPV Drone Pilot. | Dante Tezza, Denis Laesker, Marvin Andujar |
| 2020 | CHI | Let's Fly! An Analysis of Flying FPV Drones Through an Online Survey. | Dante Tezza, Derek Caprio, Denis Laesker, Marvin Andujar |
| 2020 | HCI | Enhancing Drone Pilots' Engagement Through a Brain-Computer Interface. | Tracy Pham, Dante Tezza, Marvin Andujar |
| 2020 | HCI | Brain-Controlled Drone Racing Game: A Qualitative Analysis. | Dante Tezza, Derek Caprio, Sarah Garcia, Blanche Pinto, Denis Laesker, Marvin Andujar |
| 2020 | HCI | An Analysis of Engagement Levels While Playing Brain-Controlled Games. | Dante Tezza, Derek Caprio, Blanche Pinto, Isabella Mantilla, Marvin Andujar |
| 2020 | HCI | Let's Learn! An Initial Guide on Using Drones to Teach STEM for Children. | Dante Tezza, Sarah Garcia, Marvin Andujar |
| 2019 | HCI | Brain eRacing: An Exploratory Study on Virtual Brain-Controlled Drones. | Dante Tezza, Sarah Garcia, Tamjid Hossain, Marvin Andujar |