| 2024 | SIGGRAPH | The Future of Teaching Computer Graphics. | Edward Angel, Dave Shreiner |
| 2024 | SIGGRAPH | An Introduction to Creating Real-Time Interactive Computer Graphics Applications. | Dave Shreiner, Edward Angel |
| 2023 | SiggraphA | An Introduction to Creating Real-Time Interactive Computer Graphic Applications. | Dave Shreiner |
| 2022 | SIGGRAPH | An interactive introduction to computer graphics using WebGL. | Ed Angel, Dave Shreiner |
| 2022 | SIGGRAPH | There and Back Again: Graphics Education with a View Towards the Future. | Dave Shreiner, Edward Angel |
| 2021 | SIGGRAPH | An interactive introduction to WebGL. | Ed Angel, Dave Shreiner |
| 2020 | SIGGRAPH | An Interactive Introduction to WebGL: Educators Forum SIGGRAPH 2020. | Edward Angel, Dave Shreiner |
| 2019 | SiggraphA | An interactive introduction to WEBGL. | Edward Angel, Dave Shreiner |
| 2018 | SIGGRAPH | Getting started with webGL and three.js. | Edward Angel, Eric Haines, Dave Shreiner |
| 2017 | SiggraphA | Application development with webGL. | Ed Angel, Dave Shreiner |
| 2016 | SIGGRAPH | An introduction to graphics programming using WebGL. | Edward Angel, Dave Shreiner |
| 2014 | SIGGRAPH | An introduction to WebGL programming. | Ed Angel, Dave Shreiner |
| 2014 | SIGGRAPH | An introduction to WebGL programming. | Ed Angel, Dave Shreiner |
| 2014 | SIGGRAPH | Realizing the compute potential of the mobile GPU. | Patrick Moorhead, Kurt Akeley, Jason Sams, David Blythe, Dave Shreiner, Eric Demers, Kartik Venkataraman |
| 2013 | SIGGRAPH | An introduction to OpenGL programming. | Edward Angel, Dave Shreiner |
| 2013 | SIGGRAPH | New directions and developments in mobile GPU design. | David Blythe, Eric Demers, Barthold Lichtenbelt, James McCombe, Anand Shimpi, Dave Shreiner |
| 2012 | SIGGRAPH | Introduction to modern OpenGL programming. | Edward Angel, Dave Shreiner |
| 2012 | SiggraphA | Optimizing OpenGL ES applications for mobile devices. | Dave Shreiner |
| 2011 | SIGGRAPH | Introduction to modern openGL programming. | Edward Angel, Dave Shreiner |
| 2011 | SiggraphA | Modern OpenGL programming. | Ed Angel, Dave Shreiner |
| 2010 | SiggraphA | An introduction to OpenGL 4.0 programming. | Dave Shreiner, Edward Angel |
| 2009 | SIGGRAPH | An introduction to shader-based OpenGL programming. | Ed Angel, Dave Shreiner |
| 2008 | SIGGRAPH | OpenGL: what's coming down the graphics pipeline. | Dave Shreiner |
| 2008 | SiggraphA | An interactive introduction to OpenGL and OpenGL ES programming. | Ed Angel, Dave Shreiner |
| 2007 | SIGGRAPH | An interactive introduction to OpenGL programming. | Ed Angel, Dave Shreiner, Vicki Shreiner |
| 2005 | SIGGRAPH | Performance OpenGL: platform independent techniques. | Bob Kuehne, Tom True, Alan Y. Commike, Dave Shreiner |
| 2005 | SIGGRAPH | An interactive introduction to OpenGL programming. | Dave Shreiner, Ed Angel, Vicki Shreiner |
| 2004 | SIGGRAPH | An interactive introduction to OpenGL programming. | Dave Shreiner, Ed Angel, Vicki Shreiner |
| 2004 | SIGGRAPH | Performance OpenGL: platform independent techniques or. | Tom True, Brad Grantham, Bob Kuehne, Dave Shreiner |
| 2003 | SIGGRAPH | Per-pixel smooth shader level of detail. | Maryann Simmons, Dave Shreiner |