| 2025 | ICIS | The Impact of Teaming with Friends on User Retention: Evidence from an Online Multiplayer Game. | Jingzhao An, De Liu, Radhika Santhanam, Xi Zhao |
| 2024 | HCI | Design and Evaluation of a Gamified Generative AI Chatbot for Canvas LMS Courses. | Ramin Zandvakili, De Liu, Andy Tao Li, Radhika Santhanam, Scott Schanke |
| 2021 | ICIS | Present Bias and Microtasking. | Yi Gao, Hong Guo, Dengpan Liu, De Liu, Xuying Zhao |
| 2021 | ICIS | Preserving User Privacy Through Ephemeral Sharing Design: A Large-Scale Randomized Field Experiment in Online Dating. | Yumei He, Xingchen Xu, Nina Huang, Yili Hong, De Liu |
| 2021 | ICIS | Effectiveness of AI Assistance in Live Streaming: A Randomized Field Experiment. | Lingli Wang, Yumei He, Jiandong Ding, Nina Huang, Yili Hong, Xunhua Guo, De Liu, Guoqing Chen |
| 2020 | ICIS | "She is not just a computer": Gender Role of AI Chatbots in Debt Collection. | Yiting Guo, Ximing Yin, De Liu, Sean Xin Xu |
| 2020 | ICIS | Design Challenge Levels in E-Learning? Insights from a Large-Scale Field Experiment. | Andy Tao Li, De Liu, Sean Xin Xu |
| 2019 | ICIS | Re-engaging underachievers: toward a participation internalization approach to gamified online learning design. | Andy Tao Li, De Liu, Sean Xin Xu |
| 2019 | ICIS | Do We Need Different Levels of Badges for Users with Different Participation Levels? A Field Experiment from a Bicycle Commuting Program. | Zachary J. Sheffler, Shawn P. Curley, De Liu |
| 2018 | ICIS | Interleaved Learning: A Design Science Approach and Field Experiment. | Tao Li, De Liu, Yufang Wang, Sean Xin Xu |
| 2018 | ICIS | Mobile Augmented Reality, Product Sales, and Consumer Evaluations: Evidence from a Natural Experiment. | Pei Xu, De Liu, Joonghee Lee |
| 2016 | ICIS | The Ebb and Flow of Online Word of Mouth. | Zhihong Ke, De Liu, Alok Gupta |
| 2015 | ICIS | Peer Effects and the Production of Online Reviews: A Message Level Analysis. | Zhihong Ke, De Liu |
| 2007 | HCI | What Makes Game Players Want to Play More? A Mathematical and Behavioral Understanding of Online Game Design. | De Liu, Xun Li, Radhika Santhanam |
| 2006 | ICIS | Resource Packaging in Keyword Auctions. | Jianqing Chen, De Liu, Andrew B. Whinston |
| 2005 | ICIS | Interactive Digital Entertainment: A New Direction for Information Systems Research. | Andrew B. Whinston, Matti Hmlinen, Richard Garriott, De Liu, Xianjun Geng |