| 2026 | CHI | InterLeaf: A Letter-Based Mobile Platform for Reflection, Connection, and Chronic Pain Support. | Sara Khalilipicha, Armin Froozanfar, Diane Gromala, Chris Shaw, Philippe Pasquier, Patricia Derbyshire |
| 2022 | HCI | Wild Intercepts: A Novel Approach to Usability Testing of a 'Citizen Science' Portal, Developed for Understanding the 'Burdens of Pain' Among Citizens. | Bhairavi Warke, Diane Gromala, Ankit Gupta, Christopher D. Shaw, Linda C. Li |
| 2019 | HCI | LumaPath: An Immersive Virtual Reality Game for Encouraging Physical Activity for Senior Arthritis Patients. | Xin Tong, Diane Gromala, Federico Machuca |
| 2018 | HCI | A Case Study: Chronic Pain Patients' Preferences for Virtual Reality Games for Pain Distraction. | Xin Tong, Weina Jin, Kathryn Cruz, Diane Gromala, Bernie Garret, Tarnia Taverner |
| 2017 | CHI | Cardboard Mobile Virtual Reality as an Approach for Pain Distraction in Clinical Settings: Comparison, Exploration and Evaluation with Oculus Rift. | Ashfaq M. Amin, Xin Tong, Diane Gromala, Chris D. Shaw |
| 2017 | CSCW | A Collaborative Visualization Tool to Support Doctors' Shared Decision-Making on Antibiotic Prescription. | Weina Jin, Diane Gromala, Carman Neustaedter, Xin Tong |
| 2017 | CSCW | Chasing Lovely Monsters in the Wild, Exploring Players' Motivation and Play Patterns of Pokmon Go: Go, Gone or Go Away? | Xin Tong, Ankit Gupta, Henry Lo, Amber Choo, Diane Gromala, Christopher D. Shaw |
| 2017 | HCI | Players' Experience of an Augmented Reality Game, Pokmon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications. | Xin Tong, Ankit Gupta, Diane Gromala, Chris D. Shaw |
| 2017 | HCI | Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations. | Servet Ulas, Weina Jin, Xin Tong, Diane Gromala, Chris Shaw |
| 2016 | HCI | Immersion in Cardboard VR Compared to a Traditional Head-Mounted Display. | Ashfaq Amin, Diane Gromala, Xin Tong, Chris D. Shaw |
| 2016 | HCI | A Field Study: Evaluating Gamification Approaches for Promoting Physical Activity with Motivational Models of Behavior Changes. | Xin Tong, Diane Gromala, Chris D. Shaw, Amber Choo |
| 2015 | CHI | The Virtual Meditative Walk: Virtual Reality Therapy for Chronic Pain Management. | Diane Gromala, Xin Tong, Amber Choo, Mehdi Karamnejad, Chris D. Shaw |
| 2015 | HCI | The Virtual Meditative Walk: An Immersive Virtual Environment for Pain Self-modulation Through Mindfulness-Based Stress Reduction Meditation. | Xin Tong, Diane Gromala, Amber Choo, Ashfaq Amin, Chris D. Shaw |
| 2015 | HCI | 'Weather' Wearable System: A Design Exploration to Facilitate the Collaboration and Communication with Chronic Pain Patients. | Xin Tong, Diane Gromala, Amber Choo, Mahsoo Salimi, Jeewon Lee |
| 2014 | HCI | Body Image and Body Schema: Interaction Design for and through Embodied Cognition. | zgn Eyll Iscen, Diane Gromala, Maryam Mobini |
| 2013 | SIGGRAPH | Immersive virtual reality and affective computing for gaming, fear and anxiety management. | Mehdi Karamnejad, Amber Choo, Diane Gromala, Chris Shaw, Jeremy Mamisao |
| 2012 | CSCW | Impression management work: how seniors with chronic pain address disruptions in their interactions. | Alison Benjamin, Jeremy P. Birnholtz, Ronald Baecker, Diane Gromala, Andrea Furlan |
| 2011 | CHI | Living with pain, staying in touch: exploring the communication needs of older adults with chronic pain. | Jessica M. David, Alison Benjamin, Ronald M. Baecker, Diane Gromala, Jeremy P. Birnholtz |
| 2011 | CHI | Immersive VR: a non-pharmacological analgesic for chronic pain? | Diane Gromala, Meehae Song, Ji-Dong Yim, Tyler Fox, Steven J. Barnes, Mark Nazemi, Christopher D. Shaw, Pam Squire |
| 2011 | SIGGRAPH | Mount Qaf: A Multimedia Performance Installation Infusing Electronic Art and The Sonic and Visual A. | Amir Ghahary, Mark Nazemi, Diane Gromala |
| 2008 | SIGGRAPH | Lumi-breath: flow of energy. | Jinsil Seo, Diane Gromala |
| 2007 | SIGGRAPH | NeuroFloat: real-time state-sensitive brain spaces. | Steven J. Barnes, Meehae Song, Kyung Jae Lee, Diane Gromala, Christopher D. Shaw |
| 2007 | SIGGRAPH | Proprioceptive sense in an art installation: AmputationBox. | David Jhave Johnston, Jinsil Seo, Diane Gromala |
| 2007 | TEI | The Meatbook: tangible and visceral interaction. | Aaron M. Levisohn, Jayme Cochrane, Diane Gromala, Jinsil Seo |
| 2006 | SIGGRAPH | Great grids: how and why? | Maureen C. Stone, Lyn Bartram, Diane Gromala |
| 2004 | SIGGRAPH | Artist Round Tables. | Roy Ascott, Donna J. Cox, Margaret Dolinsky, Diane Gromala, Marcos Novak, Miroslaw Rogala, Thecla Schiphorst, Diana Slattery, Victoria Vesna |
| 2004 | SIGGRAPH | Making space for time in time-lapse photography. | Michael Terry, Gabriel J. Brostow, Grace Ou, Jaroslav Tyman, Diane Gromala |
| 2002 | SIGGRAPH | BioMorphic typography. | Diane Gromala |
| 2002 | SIGGRAPH | The meditation chamber: a debriefing. | A. Fleming Seay, Diane Gromala, Larry F. Hodges, Chris Shaw |
| 2001 | VRST | Surround aesthetics: VR as an art form. | Diane Gromala, Rebecca Allen |