| 2025 | VISIGRAPP | The Exhausted Brain Theory: An Energy-Based Framework for Understanding Visually Induced Motion Sickness. | Diego Monteiro, Hai-Ning Liang |
| 2025 | VISIGRAPP | HeyThere: Design and Evaluation of an Augmented Reality Multiplayer Social Game. | Wenxuan Zheng, Yuzheng Wu, Ziming Li, Yue Li, Diego Monteiro, Hai-Ning Liang |
| 2024 | VISIGRAPP | Exploring the Effect of Display Type on Co-Located Multiple Player Gameplay Performance, Immersion, Social Presence, and Behavior Patterns. | Wenge Xu, Ruichen Zheng, Diego Monteiro, Vijayakumar Nanjappan, Yihong Wang, Hai-Ning Liang |
| 2021 | ICMI | Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality. | Diego Monteiro, Hai-Ning Liang, Xian Wang, Wenge Xu, Huawei Tu |
| 2021 | ISMAR | Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games. | Diego Monteiro, Hai-Ning Liang, Xiaohang Tang, Pourang Irani |
| 2020 | ISMAR | An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality. | Diego Monteiro, Hai-Ning Liang, Jialin Wang, Hao Chen, Nilufar Baghaei |
| 2020 | ISMAR | Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay. | Jialin Wang, Hai-Ning Liang, Diego Monteiro, Wenge Xu, Hao Chen, Qiwen Chen |
| 2019 | CHI | DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays. | Wenge Xu, Hai-Ning Liang, Yuxuan Zhao, Difeng Yu, Diego Monteiro |