Diego Perez Liebana
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
18
Venues
6
Active years
2008–2023
Best venue rank
A*
Where they publish
Papers
18 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2023 | FDG | Following the Leader in Multiplayer Tabletop Games. | James Goodman, Diego Perez Liebana, Simon M. Lucas |
| 2021 | ACII | Trace It Like You Believe It: Time-Continuous Believability Prediction. | Cristiana Pacheco, David Melhart, Antonios Liapis, Georgios N. Yannakakis, Diego Perez Liebana |
| 2021 | ACII | Discrete versus Ordinal Time-Continuous Believability Assessment. | Cristiana Pacheco, David Melhart, Antonios Liapis, Georgios N. Yannakakis, Diego Perez Liebana |
| 2021 | CEC | Portfolio Search and Optimization for General Strategy Game-Playing. | Alexander Dockhorn, Jorge Hurtado Grueso, Dominik Jeurissen, Linjie Xu, Diego Perez Liebana |
| 2017 | CEC | Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing. | Raluca D. Gaina, Simon M. Lucas, Diego Perez Liebana |
| 2017 | CEC | The N-Tuple bandit evolutionary algorithm for automatic game improvement. | Kamolwan Kunanusont, Raluca D. Gaina, Jialin Liu, Diego Perez Liebana, Simon M. Lucas |
| 2017 | CEC | General Video Game AI: Learning from screen capture. | Kamolwan Kunanusont, Simon M. Lucas, Diego Perez Liebana |
| 2017 | CEC | Bandit-based Random Mutation Hill-Climbing. | Jialin Liu, Diego Perez Liebana, Simon M. Lucas |
| 2017 | CEC | Evolving Game Skill-Depth using General Video Game AI agents. | Jialin Liu, Julian Togelius, Diego Perez Liebana, Simon M. Lucas |
| 2017 | CEC | Evaluating and modelling Hanabi-playing agents. | Joseph Walton-Rivers, Piers R. Williams, Richard A. Bartle, Diego Perez Liebana, Simon M. Lucas |
| 2016 | AAAI | General Video Game AI: Competition, Challenges and Opportunities. | Diego Perez Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon M. Lucas |
| 2016 | CEC | Multi-objective tree search approaches for general video game playing. | Diego Perez Liebana, Sanaz Mostaghim, Simon M. Lucas |
| 2016 | GECCO | General Video Game Level Generation. | Ahmed Khalifa, Diego Perez Liebana, Simon M. Lucas, Julian Togelius |
| 2015 | GECCO | Open Loop Search for General Video Game Playing. | Diego Perez Liebana, Jens Dieskau, Martin Hunermund, Sanaz Mostaghim, Simon M. Lucas |
| 2014 | CEC | The 2013 Multi-objective Physical Travelling Salesman Problem Competition. | Diego Perez Liebana, Edward Jack Powley, Daniel Whitehouse, Spyridon Samothrakis, Simon M. Lucas, Peter I. Cowling |
| 2013 | GECCO | Rolling horizon evolution versus tree search for navigation in single-player real-time games. | Diego Perez Liebana, Spyridon Samothrakis, Simon M. Lucas, Philipp Rohlfshagen |
| 2012 | CEC | The physical travelling salesman problem: WCCI 2012 competition. | Diego Perez Liebana, Philipp Rohlfshagen, Simon M. Lucas |
| 2008 | PPSN | Driving Cars by Means of Genetic Algorithms. | Yago Sez, Diego Perez Liebana, Oscar Sanjun Martnez, Pedro Isasi |