| 2025 | ICCS | Hybrid Procedural Level Generation Using Wave Function Collapse and Genetic Algorithms. | Anton Karpetskyi, Piotr Napieralski, Dominik Szajerman |
| 2025 | ICCS | Advanced Graph-Based Object Segmentation in Large-Scale 3D Point Clouds. | Marcin Mazur, Marcin Daszuta, Dominik Szajerman, Piotr Napieralski |
| 2025 | ICCS | BVH Trees of Many Dynamic Lights for Real-Time Ray Tracing. | Hubert Sosnowski, Dominik Szajerman |
| 2024 | ICCS | Single-Scattering and Multi-scattering in Real-Time Volumetric Rendering of Clouds. | Mikolaj Bajkowski, Dominik Szajerman |
| 2023 | ICCS | Champion Recommendation in League of Legends Using Machine Learning. | Kinga Wiktoria Blaszczyk, Dominik Szajerman |
| 2021 | ICCS | Procedural Level Generation with Difficulty Level Estimation for Puzzle Games. | Lukasz Spierewka, Rafal Szrajber, Dominik Szajerman |
| 2021 | ICCS | Smart Events in Behavior of Non-player Characters in Computer Games. | Marcin Zielinski, Piotr Napieralski, Marcin Daszuta, Dominik Szajerman |
| 2020 | ICCS | Visual Analysis of Computer Game Output Video Stream for Gameplay Metrics. | Kamil Kozlowski, Marcin Korytkowski, Dominik Szajerman |
| 2017 | FedCSIS | Mobile devices' GPUs in cloth dynamics simulation. | Marcin Wawrzonowski, Dominik Szajerman, Marcin Daszuta, Piotr Napieralski |
| 2016 | ICCVG | Physically Based Area Lighting Model for Real-Time Animation. | Michal Olejnik, Dominik Szajerman, Piotr Napieralski |
| 2016 | MISSI | Popular Brain Computer Interfaces for Game Mechanics Control. | Dominik Szajerman, Michal Warycha, Arkadiusz Antonik, Adam Wojciechowski |
| 2014 | ICCVG | Fur Visualisation for Computer Game Engines and Real-Time Rendering. | Dominik Szajerman, Adam Jurczynski |
| 2010 | ICCVG | The Method for Verifying Correctness of the Shape's Changes Calculation in the Melting Block of Ice. | Maria Pietruszka, Dominik Szajerman |