| 2026 | AAAI | F.A.C.U.L.: Language-Based Interaction with AI Companions in Gaming. | Wenya Wei, Sipeng Yang, Qixian Zhou, Ruochen Liu, Xuelei Zhang, Yifu Yuan, Yan Jiang, Yongle Luo, Hailong Wang, Tianzhou Wang, Peipei Jin, Wangtong Liu, Zhou Zhao, Xiaogang Jin, Elvis S. Liu |
| 2024 | ICML | Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignment. | Chen Zhang, Qiang He, Yuan Zhou, Elvis S. Liu, Hong Wang, Jian Zhao, Yang Wang |
| 2021 | PADS | Hot Area Targeting Dead Reckoning for Distributed Virtual Environments. | Youfu Chen, Wentong Cai, Elvis S. Liu |
| 2018 | PADS | Comparing Dead Reckoning Algorithms for Distributed Car Simulations. | Youfu Chen, Elvis S. Liu |
| 2017 | PADS | Towards a Benchmark for the Quantitative Evaluation of Traffic Simulators. | Priya Toshniwal, Masatoshi Hanai, Elvis S. Liu |
| 2016 | CGI | RNCCD: Rotation-aware N-body Continuous Collision Detection. | Peng Du, Elvis S. Liu |
| 2016 | WSC | A quantitative analysis of Local Data Management for 3D content streaming. | Elvis S. Liu, Aditi Rungta |
| 2015 | WSC | On the scalability of agent-based modeling for medical nanorobotics. | Elvis S. Liu |
| 2013 | WSC | An analysis of parallel interest matching algorithms in distributed virtual environments. | Elvis S. Liu, Georgios K. Theodoropoulos |
| 2012 | WSC | Towards an agent-based symbiotic architecture for autonomic management of virtualized data centers. | Qi Liu, Dilma Da Silva, Georgios K. Theodoropoulos, Elvis S. Liu |
| 2010 | PADS | A Continuous Matching Algorithm for Interest Management in Distributed Virtual Environments. | Elvis S. Liu, Georgios K. Theodoropoulos |
| 2010 | WSC | A fast parallel matching algorithm for continuous interest management. | Elvis S. Liu, Georgios K. Theodoropoulos |
| 2005 | VRST | Scalable interest management for multidimensional routing space. | Elvis S. Liu, Milo K. Yip, Gino Yu |