Emily Halina
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
4
Venues
2
Active years
2021–2026
Best venue rank
A*
Where they publish
Papers
4 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | FDG | Representing and Generating Levels Over Time through Playtrace Reconstructive Partitioning. | Emily Halina, Matthew Guzdial |
| 2023 | FDG | Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic. | Seth Cooper, Emily Halina, Jichen Zhu, Matthew Guzdial |
| 2022 | IJCAI | Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems. | Emily Halina, Matthew Guzdial |
| 2021 | FDG | TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games. | Emily Halina, Matthew Guzdial |