| 2025 | ISMAR | First-Person Vocal Auralisation in XR and its Influence on Perceived Presence and Audio-Visual Quality. | Mauricio Flores Vargas, Enda Bates, Rachel McDonnell |
| 2024 | ICCHP | "What does THIS Mean?": A Collaborative Expert Evaluation of Health Data Representations for Older Adults. | Peterson Jean, Emma Murphy, Enda Bates |
| 2023 | HCI | Accessibility of Health Data Representations for Older Adults: Challenges and Opportunities for Design. | Peterson Jean, Emma Murphy, Enda Bates |
| 2023 | ISMAR | Now I Wanna Be a Dog: Exploring the Impact of Audio and Tactile Feedback on Animal Embodiment. | Mauricio Flores Vargas, Rebecca Fribourg, Enda Bates, Rachel McDonnell |
| 2018 | SIGGRAPH | Beckett in VR: exploring narrative using free viewpoint video. | Nill O'Dwyer, Nicholas Johnson, Rafael Pags, Jan Ondrej, Konstantinos Amplianitis, Enda Bates, David S. Monaghan, Aljosa Smolic |
| 2017 | ISMAR | Virtual Play in Free-Viewpoint Video: Reinterpreting Samuel Beckett for Virtual Reality. | Nill O'Dwyer, Nicholas Johnson, Enda Bates, Rafael Pags, Jan Ondrej, Konstantinos Amplianitis, David S. Monaghan, Aljosa Smolic |
| 2010 | ASSETS | Designing auditory cues to enhance spoken mathematics for visually impaired users. | Emma Murphy, Enda Bates, Donal Fitzpatrick |
| 2010 | ICCHP | Spoken Mathematics Using Prosody, Earcons and Spearcons. | Enda Bates, Donal Fitzpatrick |