| 2024 | SiggraphA | Reconstructing translucent thin objects from photos. | Xi Deng, Lifan Wu, Bruce Walter, Ravi Ramamoorthi, Eugene d'Eon, Steve Marschner, Andrea Weidlich |
| 2023 | SIGGRAPH | Student-T and Beyond: Practical Tools for Multiple-Scattering BSDFs with General NDFs. | Eugene d'Eon |
| 2023 | SIGGRAPH | Microfacet Theory for Non-Uniform Heightfields. | Eugene d'Eon, Benedikt Bitterli, Andrea Weidlich, Tizian Zeltner |
| 2023 | SIGGRAPH | An Approximate Mie Scattering Function for Fog and Cloud Rendering. | Johannes Jendersie, Eugene d'Eon |
| 2020 | SIGGRAPH | Advances in Monte Carlo rendering: the legacy of Jaroslav Křivnek. | Alexander Keller, Pascal Grittmann, Jir Vorba, Iliyan Georgiev, Martin Sik, Eugene d'Eon, Pascal Gautron, Petr Vvoda, Ivo Kondapaneni |
| 2014 | SIGGRAPH | A dual-beam 3D searchlight BSSRDF. | Eugene d'Eon |
| 2014 | SIGGRAPH | A fiber scattering model with non-separable lobes. | Eugene d'Eon, Steve Marschner, Johannes Hanika |
| 2014 | SIGGRAPH | A zero-variance-based sampling scheme for Monte Carlo subsurface scattering. | Jaroslav Krivnek, Eugene d'Eon |
| 2013 | SIGGRAPH | Importance sampling for physically-based hair fiber models. | Eugene d'Eon, Steve Marschner, Johannes Hanika |
| 2007 | SIGGRAPH | Nvidia real-time graphics research: the GeForce 8 demo suite. | Eugene d'Eon |
| 2007 | SIGGRAPH | A system for efficient rendering of human skin. | Eugene d'Eon, David P. Luebke, Eric Enderton |