| 2022 | AVI | An Interactive Game Supported by IoT Devices to Improve Visiting Experiences of Cultural Sites. | Fabrizio Balducci, Paolo Buono, Maria Francesca Costabile, Giuseppe Desolda, Rosa Lanzilotti, Nicole Novielli, Antonio Piccinno |
| 2022 | AVI | EMPATHY: 3rd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems. | Fabrizio Balducci, Bernardo Breve, Federica Cena, Andrea Mattioli, Mehdi Rizvi |
| 2021 | Interact | An Action-Management Video Game to Foster Sustainability Through Garbage Recycling. | Fabrizio Balducci, Paolo Buono |
| 2021 | Interact | Supporting Sensor-Based Usability Studies Using a Mobile App in Remotely Piloted Aircraft System. | Antonio Esposito, Giusy Danila Valenti, Fabrizio Balducci, Paolo Buono |
| 2019 | SMC | Touch dynamics for affective states recognition: your smartphone knows how you feel since you unlock it. | Fabrizio Balducci, Berardina De Carolis, Donato Impedovo, Giuseppe Pirlo |
| 2019 | SMC | Semantics for Wastewater Reuse in Agriculture. | Domenico Rotondi, Leonardo Straniero, Marco Saltarella, Fabrizio Balducci, Donato Impedovo, Giuseppe Pirlo |
| 2018 | AVI | Building a qualified annotation dataset for skin lesion analysis trough gamification. | Fabrizio Balducci, Paolo Buono |
| 2018 | IV | A Web App for Visualizing Electronic Nose Data. | Paolo Buono, Fabrizio Balducci |
| 2017 | ICIAP | Pixel Classification Methods to Detect Skin Lesions on Dermoscopic Medical Images. | Fabrizio Balducci, Costantino Grana |