| 2024 | ISCAS | A 0.002-mm | Chiyuan Zhang, Nan Chen, Douming Hu, Fang Zhu, Yuesheng Pu, Libin Yao |
| 2021 | ICASSP | Frame-Rate-Aware Aggregation for Efficient Video Super-Resolution. | Takashi Isobe, Fang Zhu, Shengjin Wang |
| 2021 | ISCAS | Research on Panoramic Stereo Live Streaming Based on the Virtual Reality. | Mingyao Zheng, Yun Tie, Fang Zhu, Lin Qi, Yuning Gao |
| 2020 | BMVC | Revisiting Temporal Modeling for Video Super-resolution. | Takashi Isobe, Fang Zhu, Shengjin Wang |
| 2020 | CGI | Hierarchical Rendering System Based on Viewpoint Prediction in Virtual Reality. | Ping Lu, Fang Zhu, Ping Li, Jinman Kim, Bin Sheng, Lijuan Mao |
| 2020 | CGI | 3D Geology Scene Exploring Base on Hand-Track Somatic Interaction. | Wei Zhang, Fang Zhu, Ping Lu, Ping Li, Bin Sheng, Lijuan Mao |
| 2020 | CGI | Gaze-Contingent Rendering in Virtual Reality. | Fang Zhu, Ping Lu, Ping Li, Bin Sheng, Lijuan Mao |
| 2020 | ICIP | Intra-Clip Aggregation For Video Person Re-Identification. | Takashi Isobe, Jian Han, Fang Zhu, Yali Li, Shengjin Wang |
| 2020 | IWCMC | An Efficient Multi-scale Method for Single Image Super Resolution. | Dehui Kong, Ke Xu, Fang Zhu, Tongtong Zhu, Hengqi Liu, Yang Wei, Jianjun Song |
| 2016 | ProvSec | A Secure Reverse Multi-Attribute First-Price E-Auction Mechanism Using Multiple Auctioneer Servers (Work in Progress). | Jun Gao, Jiaqi Wang, Ning Lu, Fang Zhu, Wenbo Shi |
| 2004 | WCNC | Optimizations for vertical handoff decision algorithms. | Fang Zhu, Janise McNair |
| 2003 | ISCAS | Low-complexity global motion estimation based on content analysis. | Fang Zhu, Ping Xue, Ee Ping Ong |