| 2025 | ISMAR | Exploring the Effects and Neurophysiological Characteristics of VR Emotion Regulation Strategies. | Pengxiang Wang, Xiaohui Tan, Tianren Luo, Fangbing Qu, Chunyue Yan, Weiqi Xu |
| 2024 | ISMAR | Designing and Evaluation of VR-based Attention Training System for Children. | Xiaohui Tan, Xiao Zhu, Fangbing Qu, Yang Gao |
| 2021 | HCI | The Factorial Structure and Underlying Contributors of Parents' Behavioral Involvement in Children's Video Game Use. | Heqing Huang, You Zhou, Xiaolin Qi, Fangbing Qu, Xiaocen Liu |
| 2021 | HCI | The Foundations and Frontiers of Research on the Effect of Video Games on Child Development - A Scientometrics and Knowledge-Mapping Analysis Based on CiteSpace. | Xiaocen Liu, Heqing Huang, Fangbing Qu, Donghui Dou |
| 2021 | HCI | Exploratory and Confirmatory Factor Analysis of the Chinese Young Children's Video-Gaming Questionnaire. | Fangbing Qu, Xiao Niu, Heqing Huang, Xiaocen Liu |
| 2020 | HCI | The Role of Parenting Styles and Parents' Involvement in Young Children's Videogames Use. | Heqing Huang, You Zhou, Fangbing Qu, Xiaocen Liu |
| 2020 | HCI | Relationship Between Young Children's Problematic Behaviors, Videogaming Status, and Parenting Styles. | Fangbing Qu, Changwei Gu, Heqing Huang, Aozi Zhang, Meng Sun, Xiaocen Liu |
| 2016 | HCI | CAS(ME)2: A Database of Spontaneous Macro-expressions and Micro-expressions. | Fangbing Qu, Sujing Wang, Wen-Jing Yan, Xiaolan Fu |