| 2023 | CHI | Ubi Edge: Authoring Edge-Based Opportunistic Tangible User Interfaces in Augmented Reality. | Fengming He, Xiyun Hu, Jingyu Shi, Xun Qian, Tianyi Wang, Karthik Ramani |
| 2022 | CHI | ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality. | Xun Qian, Fengming He, Xiyun Hu, Tianyi Wang, Ananya Ipsita, Karthik Ramani |
| 2022 | UIST | ARnnotate: An Augmented Reality Interface for Collecting Custom Dataset of 3D Hand-Object Interaction Pose Estimation. | Xun Qian, Fengming He, Xiyun Hu, Tianyi Wang, Karthik Ramani |
| 2021 | CHI | LightPaintAR: Assist Light Painting Photography with Augmented Reality. | Tianyi Wang, Xun Qian, Fengming He, Karthik Ramani |
| 2021 | UIST | GesturAR: An Authoring System for Creating Freehand Interactive Augmented Reality Applications. | Tianyi Wang, Xun Qian, Fengming He, Xiyun Hu, Yuanzhi Cao, Karthik Ramani |
| 2020 | UIST | CAPturAR: An Augmented Reality Tool for Authoring Human-Involved Context-Aware Applications. | Tianyi Wang, Xun Qian, Fengming He, Xiyun Hu, Ke Huo, Yuanzhi Cao, Karthik Ramani |