Skip to content

Florian Brhlmann

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

11

Venues

3

Active years

2013–2026

Best venue rank

A*

Where they publish

Papers

11 indexed papers, newest first.

YearVenueTitleAuthors
2026COMPSACExploring Women's Perceptions of Mobile and Wearable Reminder Technologies for Supporting Contraceptive Adherence in the Context of Teratogenic Medication Risk.Adriano Galati, Florian Brhlmann
2024CHIIndependent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game Players.Sebastian A. C. Perrig, Nicolas Scharowski, Florian Brhlmann, Nick von Felten, Klaus Opwis, Lena Fanya Aeschbach
2023CHITrust Issues with Trust Scales: Examining the Psychometric Quality of Trust Measures in the Context of AI.Sebastian A. C. Perrig, Nicolas Scharowski, Florian Brhlmann
2021CHIHow WEIRD is CHI?Sebastian Linxen, Christian Sturm, Florian Brhlmann, Vincent Cassau, Klaus Opwis, Katharina Reinecke
2020ICCHPMy Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments.Beat Vollenwyder, Esther Buchmller, Christian Trachsel, Klaus Opwis, Florian Brhlmann
2020ICCHPHow Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities.Beat Vollenwyder, Klaus Opwis, Florian Brhlmann
2018CHIMeasuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI).Florian Brhlmann, Beat Vollenwyder, Klaus Opwis, Elisa D. Mekler
2018ICCHPHow to Use Plain and Easy-to-Read Language for a Positive User Experience on Websites.Beat Vollenwyder, Andrea Schneider, Eva Krueger, Florian Brhlmann, Klaus Opwis, Elisa D. Mekler
2017CHIA Good Reason to Die: How Avatar Death and High Challenges Enable Positive Experiences.Serge Petralito, Florian Brhlmann, Glena Helen Iten, Elisa D. Mekler, Klaus Opwis
2015CHIHow to Measure the Game Experience?: Analysis of the Factor Structure of Two Questionnaires.Florian Brhlmann, Gian-Marco Schmid
2013CHIDisassembling gamification: the effects of points and meaning on user motivation and performance.Elisa D. Mekler, Florian Brhlmann, Klaus Opwis, Alexandre N. Tuch