| 2026 | CHI | Seeing Thinking with the Abacus: Making Embodied Reasoning Visible Through Hybrid Sensing. | Wisanukorn Boribun, Frank Heidmann, Eva Hornecker |
| 2025 | CHI | Der Trog: Prototype for an embodied contactless Breath-To-Water-Interface. | Paul Morat, Aaron Schwerdtfeger, Max Emanuel Feucht, Frank Heidmann |
| 2025 | HCI | Real-Time 3D Heatmap Visualization and Collaborative Gaze Analysis in XR Environments. | Wisanukorn Boribun, Frank Heidmann |
| 2024 | NordiCHI | Caring for a companion as a form of self-care. Exploring the design space for irritating companion technologies for mental health. | Jordi Tost, Rahel Flechtner, Rahel Mau, Frank Heidmann |
| 2021 | SiggraphA | Nachtalb: A multisensory Neurofeedback VR-Interface. | Paul Morat, Aaron Schwerdtfeger, Frank Heidmann |
| 2014 | ICCSA | Too Many Markers, Revisited: An Empirical Analysis of Web-Based Methods for Overcoming the Problem of Too Many Markers in Zoomable Mapping Applications. | Sebastian Meier, Frank Heidmann |
| 2012 | NordiCHI | NeuroPad: use cases for a mobile physiological interface. | Denys J. C. Matthies, Jan-Niklas Antons, Frank Heidmann, Reto Wettach, Robert Schleicher |
| 2010 | NordiCHI | Venice unfolding: a tangible user interface for exploring faceted data in a geographical context. | Till Nagel, Frank Heidmann, Massimiliano Condotta, Erik Duval |
| 2003 | HCI | Universal Design for Mobile Electronic Health Records. | Elizabeth Hofvenschild, Frank Heidmann, Sylvia Eiblmaier |